Table of Contents

Class MM_EAPACrate

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class MM_EAPACrate : MonoBehaviour, IFVRDamageable
Inheritance
MM_EAPACrate
Implements

Constructors

MM_EAPACrate()

public MM_EAPACrate()

Fields

Shards

public Rigidbody[] Shards

Field Value

Rigidbody[]

ShatterFX_Point

public Transform ShatterFX_Point

Field Value

Transform

ShatterFX_Prefab

public GameObject ShatterFX_Prefab

Field Value

GameObject

SpawnPoints

public Transform[] SpawnPoints

Field Value

Transform[]

Methods

Damage(Damage)

public void Damage(Damage d)

Parameters

d Damage

SetGOs(GameObject, GameObject, GameObject, GameObject, GameObject)

public void SetGOs(GameObject g1, GameObject g2, GameObject g3, GameObject g4, GameObject g5)

Parameters

g1 GameObject
g2 GameObject
g3 GameObject
g4 GameObject
g5 GameObject