Class MM_EAPACrate
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class MM_EAPACrate : MonoBehaviour, IFVRDamageable
- Inheritance
-
MM_EAPACrate
- Implements
-
Constructors
MM_EAPACrate()
Fields
Shards
public Rigidbody[] Shards
Field Value
- Rigidbody[]
ShatterFX_Point
public Transform ShatterFX_Point
Field Value
- Transform
ShatterFX_Prefab
public GameObject ShatterFX_Prefab
Field Value
- GameObject
SpawnPoints
public Transform[] SpawnPoints
Field Value
- Transform[]
Methods
Damage(Damage)
public void Damage(Damage d)
Parameters
d
Damage
SetGOs(GameObject, GameObject, GameObject, GameObject, GameObject)
public void SetGOs(GameObject g1, GameObject g2, GameObject g3, GameObject g4, GameObject g5)
Parameters
g1
GameObject
g2
GameObject
g3
GameObject
g4
GameObject
g5
GameObject