Table of Contents

Class MM_Grinder

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class MM_Grinder : MonoBehaviour
Inheritance
MM_Grinder

Constructors

MM_Grinder()

public MM_Grinder()

Fields

Aud

public AudioSource Aud

Field Value

AudioSource

Audclip_DispenseJunk

public AudioClip Audclip_DispenseJunk

Field Value

AudioClip

Audclip_DispenseRecipe

public AudioClip Audclip_DispenseRecipe

Field Value

AudioClip

Audclip_DispenseSolo

public AudioClip Audclip_DispenseSolo

Field Value

AudioClip

Audclip_Insert

public AudioClip Audclip_Insert

Field Value

AudioClip

CurrencyObjs

public FVRObject[] CurrencyObjs

Field Value

FVRObject[]

EjectionPoint

public Transform EjectionPoint

Field Value

Transform

InFunnelFXPoint

public Transform InFunnelFXPoint

Field Value

Transform

Prefab_Expel

public GameObject Prefab_Expel

Field Value

GameObject

Prefab_Funnel

public GameObject Prefab_Funnel

Field Value

GameObject

Recipes

public MM_Grinder.Recipe[] Recipes

Field Value

Recipe[]

amountOfOtherObjects

public int amountOfOtherObjects

Field Value

int

contents

public int[] contents

Field Value

int[]

Methods

Crank(float)

public void Crank(float f)

Parameters

f float