Class MM_Grinder
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class MM_Grinder : MonoBehaviour
- Inheritance
-
MM_Grinder
Constructors
MM_Grinder()
Fields
Aud
Field Value
- AudioSource
Audclip_DispenseJunk
public AudioClip Audclip_DispenseJunk
Field Value
- AudioClip
Audclip_DispenseRecipe
public AudioClip Audclip_DispenseRecipe
Field Value
- AudioClip
Audclip_DispenseSolo
public AudioClip Audclip_DispenseSolo
Field Value
- AudioClip
Audclip_Insert
public AudioClip Audclip_Insert
Field Value
- AudioClip
CurrencyObjs
public FVRObject[] CurrencyObjs
Field Value
- FVRObject[]
EjectionPoint
public Transform EjectionPoint
Field Value
- Transform
InFunnelFXPoint
public Transform InFunnelFXPoint
Field Value
- Transform
Prefab_Expel
public GameObject Prefab_Expel
Field Value
- GameObject
Prefab_Funnel
public GameObject Prefab_Funnel
Field Value
- GameObject
Recipes
public MM_Grinder.Recipe[] Recipes
Field Value
- Recipe[]
amountOfOtherObjects
public int amountOfOtherObjects
Field Value
- int
contents
Field Value
- int[]
Methods
Crank(float)
public void Crank(float f)
Parameters
f
float