Table of Contents

Class MM_LootCrate

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class MM_LootCrate : MonoBehaviour, IFVRDamageable
Inheritance
MM_LootCrate
Implements

Constructors

MM_LootCrate()

public MM_LootCrate()

Fields

Object3

public FVRObject Object3

Field Value

FVRObject

Object4

public FVRObject Object4

Field Value

FVRObject

PowerupTypes

public List<PowerupType> PowerupTypes

Field Value

List<PowerupType>

PowerupTypes_Health

public List<PowerupType> PowerupTypes_Health

Field Value

List<PowerupType>

Shards

public Rigidbody[] Shards

Field Value

Rigidbody[]

ShatterFX_Point

public Transform ShatterFX_Point

Field Value

Transform

ShatterFX_Prefab

public GameObject ShatterFX_Prefab

Field Value

GameObject

SpawnPoints

public Transform[] SpawnPoints

Field Value

Transform[]

m_storedObject1

public FVRObject m_storedObject1

Field Value

FVRObject

m_storedObject2

public FVRObject m_storedObject2

Field Value

FVRObject

Methods

Damage(Damage)

public void Damage(Damage d)

Parameters

d Damage

Init(FVRObject, FVRObject, FVRObject, FVRObject)

public void Init(FVRObject obj1, FVRObject obj2, FVRObject obj3, FVRObject obj4)

Parameters

obj1 FVRObject
obj2 FVRObject
obj3 FVRObject
obj4 FVRObject