Class MM_LootCrate
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class MM_LootCrate : MonoBehaviour, IFVRDamageable
- Inheritance
-
MM_LootCrate
- Implements
-
Constructors
MM_LootCrate()
Fields
Object3
Field Value
- FVRObject
Object4
Field Value
- FVRObject
PowerupTypes
public List<PowerupType> PowerupTypes
Field Value
- List<PowerupType>
PowerupTypes_Health
public List<PowerupType> PowerupTypes_Health
Field Value
- List<PowerupType>
Shards
public Rigidbody[] Shards
Field Value
- Rigidbody[]
ShatterFX_Point
public Transform ShatterFX_Point
Field Value
- Transform
ShatterFX_Prefab
public GameObject ShatterFX_Prefab
Field Value
- GameObject
SpawnPoints
public Transform[] SpawnPoints
Field Value
- Transform[]
m_storedObject1
public FVRObject m_storedObject1
Field Value
- FVRObject
m_storedObject2
public FVRObject m_storedObject2
Field Value
- FVRObject
Methods
Damage(Damage)
public void Damage(Damage d)
Parameters
d
Damage
Init(FVRObject, FVRObject, FVRObject, FVRObject)
public void Init(FVRObject obj1, FVRObject obj2, FVRObject obj3, FVRObject obj4)
Parameters
obj1
FVRObject
obj2
FVRObject
obj3
FVRObject
obj4
FVRObject