Class MM_LootCrateSpawner
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class MM_LootCrateSpawner : MonoBehaviour
- Inheritance
-
MM_LootCrateSpawner
Constructors
MM_LootCrateSpawner()
public MM_LootCrateSpawner()
Fields
Aud_Buy
public AudioSource Aud_Buy
Field Value
- AudioSource
FXOnSpawnPrefab
public GameObject FXOnSpawnPrefab
Field Value
- GameObject
LT_Attachments
public TAH_LootTable[] LT_Attachments
Field Value
- TAH_LootTable[]
LT_LargeGunCases
public TAH_LootTable[] LT_LargeGunCases
Field Value
- TAH_LootTable[]
LT_SmallGunCases
public TAH_LootTable[] LT_SmallGunCases
Field Value
- TAH_LootTable[]
Prefab_Buy_GunCrateLarge
public GameObject Prefab_Buy_GunCrateLarge
Field Value
- GameObject
Prefab_GunCrateSmall
public GameObject Prefab_GunCrateSmall
Field Value
- GameObject
Prefab_LootBox
public GameObject Prefab_LootBox
Field Value
- GameObject
SAUCEREADOUT
Field Value
- Text
SpawnPoint
public Transform SpawnPoint
Field Value
- Transform
Methods
Buy_GunCrateLarge()
public void Buy_GunCrateLarge()
Buy_GunCrateSmall()
public void Buy_GunCrateSmall()
Buy_LootBox()
public void Buy_LootBox()
Update()