Table of Contents

Class MM_LootCrateSpawner

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class MM_LootCrateSpawner : MonoBehaviour
Inheritance
MM_LootCrateSpawner

Constructors

MM_LootCrateSpawner()

public MM_LootCrateSpawner()

Fields

Aud_Buy

public AudioSource Aud_Buy

Field Value

AudioSource

FXOnSpawnPrefab

public GameObject FXOnSpawnPrefab

Field Value

GameObject

LT_Attachments

public TAH_LootTable[] LT_Attachments

Field Value

TAH_LootTable[]

LT_LargeGunCases

public TAH_LootTable[] LT_LargeGunCases

Field Value

TAH_LootTable[]

LT_SmallGunCases

public TAH_LootTable[] LT_SmallGunCases

Field Value

TAH_LootTable[]

Prefab_Buy_GunCrateLarge

public GameObject Prefab_Buy_GunCrateLarge

Field Value

GameObject

Prefab_GunCrateSmall

public GameObject Prefab_GunCrateSmall

Field Value

GameObject

Prefab_LootBox

public GameObject Prefab_LootBox

Field Value

GameObject

SAUCEREADOUT

public Text SAUCEREADOUT

Field Value

Text

SpawnPoint

public Transform SpawnPoint

Field Value

Transform

Methods

Buy_GunCrateLarge()

public void Buy_GunCrateLarge()

Buy_GunCrateSmall()

public void Buy_GunCrateSmall()

Buy_LootBox()

public void Buy_LootBox()

Update()

public void Update()