Table of Contents

Class ModularRangeSequenceDefinition.WaveDefinition

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class ModularRangeSequenceDefinition.WaveDefinition
Inheritance
ModularRangeSequenceDefinition.WaveDefinition
Inherited Members

Constructors

WaveDefinition()

public WaveDefinition()

Fields

DelayPerTarget

public float DelayPerTarget

Field Value

float

Distance

public float Distance

Field Value

float

EndDistance

public float EndDistance

Field Value

float

Layout

public ModularRangeSequenceDefinition.TargetLayout Layout

Field Value

ModularRangeSequenceDefinition.TargetLayout

MovementStyle

public ModularRangeSequenceDefinition.TargetMovementStyle MovementStyle

Field Value

ModularRangeSequenceDefinition.TargetMovementStyle

NoShootTargetPrefabs

public GameObject[] NoShootTargetPrefabs

Field Value

GameObject[]

NumNoShootTarget

public int NumNoShootTarget

Field Value

int

TargetNum

public int TargetNum

Field Value

int

TargetPrefabs

public GameObject[] TargetPrefabs

Field Value

GameObject[]

TimeForReload

public float TimeForReload

Field Value

float

TimeForWave

public float TimeForWave

Field Value

float

TimePerTarget

public float TimePerTarget

Field Value

float

Timing

public ModularRangeSequenceDefinition.TargetTiming Timing

Field Value

ModularRangeSequenceDefinition.TargetTiming