Class ModularRangeSequenceDefinition.WaveDefinition
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class ModularRangeSequenceDefinition.WaveDefinition
- Inheritance
-
ModularRangeSequenceDefinition.WaveDefinition
- Inherited Members
-
Constructors
WaveDefinition()
Fields
DelayPerTarget
public float DelayPerTarget
Field Value
- float
Distance
Field Value
- float
EndDistance
Field Value
- float
Layout
public ModularRangeSequenceDefinition.TargetLayout Layout
Field Value
- ModularRangeSequenceDefinition.TargetLayout
MovementStyle
public ModularRangeSequenceDefinition.TargetMovementStyle MovementStyle
Field Value
- ModularRangeSequenceDefinition.TargetMovementStyle
NoShootTargetPrefabs
public GameObject[] NoShootTargetPrefabs
Field Value
- GameObject[]
NumNoShootTarget
public int NumNoShootTarget
Field Value
- int
TargetNum
Field Value
- int
TargetPrefabs
public GameObject[] TargetPrefabs
Field Value
- GameObject[]
TimeForReload
public float TimeForReload
Field Value
- float
TimeForWave
Field Value
- float
TimePerTarget
public float TimePerTarget
Field Value
- float
Timing
public ModularRangeSequenceDefinition.TargetTiming Timing
Field Value
- ModularRangeSequenceDefinition.TargetTiming