Class ObstacleCourseGame
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class ObstacleCourseGame : MonoBehaviour
- Inheritance
-
ObstacleCourseGame
Constructors
ObstacleCourseGame()
public ObstacleCourseGame()
Fields
AudClip_BeginGame
public AudioClip AudClip_BeginGame
Field Value
- AudioClip
AudClip_EndGame
public AudioClip AudClip_EndGame
Field Value
- AudioClip
AudClip_Penalty
public AudioClip AudClip_Penalty
Field Value
- AudioClip
Audio2d
public AudioSource Audio2d
Field Value
- AudioSource
AudioMusic
public AudioSource AudioMusic
Field Value
- AudioSource
TargetRoot
public GameObject TargetRoot
Field Value
- GameObject
Timer
Field Value
- Text
Methods
BeginGame()
EndGame()
FloatToTime(float, string)
public string FloatToTime(float toConvert, string format)
Parameters
toConvert
float
format
string
Returns
- string
RegisterBuzzerTouch()
public void RegisterBuzzerTouch()
RegisterHeadPenalty()
public void RegisterHeadPenalty()
RegisterTargetHit()
public void RegisterTargetHit()
Update()