Class OmniClericRing
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class OmniClericRing : MonoBehaviour
- Inheritance
-
OmniClericRing
Constructors
OmniClericRing()
Fields
BlockerMaxHeight
public float BlockerMaxHeight
Field Value
- float
BlockerMinHeight
public float BlockerMinHeight
Field Value
- float
Blockers
public List<Transform> Blockers
Field Value
- List<Transform>
Indicators
public List<Renderer> Indicators
Field Value
- List<Renderer>
Map
Field Value
- GameObject
SpawnPoints
public List<Transform> SpawnPoints
Field Value
- List<Transform>