Table of Contents

Class OptionsPanel_Screenmanager

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class OptionsPanel_Screenmanager : MonoBehaviour
Inheritance
OptionsPanel_Screenmanager

Constructors

OptionsPanel_Screenmanager()

public OptionsPanel_Screenmanager()

Fields

BlueLasers

public Transform[] BlueLasers

Field Value

Transform[]

ButtonMask

public LayerMask ButtonMask

Field Value

LayerMask

DebugText

public Text DebugText

Field Value

Text

IsDebug

public bool IsDebug

Field Value

bool

Lasers

public Transform[] Lasers

Field Value

Transform[]

OPS_Controls

public OptionsScreen_Controls OPS_Controls

Field Value

OptionsScreen_Controls

OPS_Guns

public OptionsScreen_GUns OPS_Guns

Field Value

OptionsScreen_GUns

OPS_Movement

public OptionsScreen_Movement OPS_Movement

Field Value

OptionsScreen_Movement

OPS_Quality

public OptionsScreen_Quality OPS_Quality

Field Value

OptionsScreen_Quality

RedLasers

public Transform[] RedLasers

Field Value

Transform[]

ScreenCorners

public Transform[] ScreenCorners

Field Value

Transform[]

Screens

public GameObject[] Screens

Field Value

GameObject[]

audConfirm

public AudioClip audConfirm

Field Value

AudioClip

audsource

public AudioSource audsource

Field Value

AudioSource

n

public int n

Field Value

int

n2

public GameObject n2

Field Value

GameObject

Methods

RefreshScreens()

public void RefreshScreens()

SetScreen(int)

public void SetScreen(int index)

Parameters

index int

Update()

public void Update()

ntest()

public void ntest()