Class OptionsPanel_Screenmanager
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class OptionsPanel_Screenmanager : MonoBehaviour
- Inheritance
-
OptionsPanel_Screenmanager
Constructors
OptionsPanel_Screenmanager()
public OptionsPanel_Screenmanager()
Fields
BlueLasers
public Transform[] BlueLasers
Field Value
- Transform[]
public LayerMask ButtonMask
Field Value
- LayerMask
DebugText
Field Value
- Text
IsDebug
Field Value
- bool
Lasers
public Transform[] Lasers
Field Value
- Transform[]
OPS_Controls
public OptionsScreen_Controls OPS_Controls
Field Value
- OptionsScreen_Controls
OPS_Guns
public OptionsScreen_GUns OPS_Guns
Field Value
- OptionsScreen_GUns
OPS_Movement
public OptionsScreen_Movement OPS_Movement
Field Value
- OptionsScreen_Movement
OPS_Quality
public OptionsScreen_Quality OPS_Quality
Field Value
- OptionsScreen_Quality
RedLasers
public Transform[] RedLasers
Field Value
- Transform[]
ScreenCorners
public Transform[] ScreenCorners
Field Value
- Transform[]
Screens
public GameObject[] Screens
Field Value
- GameObject[]
audConfirm
public AudioClip audConfirm
Field Value
- AudioClip
audsource
public AudioSource audsource
Field Value
- AudioSource
n
Field Value
- int
n2
Field Value
- GameObject
Methods
RefreshScreens()
public void RefreshScreens()
SetScreen(int)
public void SetScreen(int index)
Parameters
index
int
Update()
ntest()