Class PaperTarget
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class PaperTarget : MonoBehaviour, IFVRDamageable
- Inheritance
-
PaperTarget
- Implements
-
Constructors
PaperTarget()
Fields
BulletHolePrefabs
public GameObject[] BulletHolePrefabs
Field Value
- GameObject[]
CurrentDisplayShots
public List<GameObject> CurrentDisplayShots
Field Value
- List<GameObject>
CurrentShots
public List<GameObject> CurrentShots
Field Value
- List<GameObject>
DisplayHitObject
public GameObject DisplayHitObject
Field Value
- GameObject
DisplayLastHitObject
public GameObject DisplayLastHitObject
Field Value
- GameObject
DisplayLowerLeft
public Transform DisplayLowerLeft
Field Value
- Transform
DisplayTarget
public Transform DisplayTarget
Field Value
- Transform
DisplayUpperLeft
public Transform DisplayUpperLeft
Field Value
- Transform
DisplayUpperRight
public Transform DisplayUpperRight
Field Value
- Transform
MaskTexture
public Texture2D MaskTexture
Field Value
- Texture2D
MyPanel
public TargetRangePanel MyPanel
Field Value
- TargetRangePanel
XYGridOrigin
public Transform XYGridOrigin
Field Value
- Transform
times
Field Value
- List<float>
Methods
Awake()
ClearHoles()
ClearHolesAndReportScore()
public Vector3 ClearHolesAndReportScore()
Returns
- Vector3
Damage(Damage)
public void Damage(Damage dam)
Parameters
dam
Damage
GetCurrentScoring()
public Vector3 GetCurrentScoring()
Returns
- Vector3
GoToDest(int)
public void GoToDest(int i)
Parameters
i
int
ResetDist()
SpawnBulletHole(Vector3, int)
public void SpawnBulletHole(Vector3 point, int score)
Parameters
point
Vector3
score
int
SpawnDisplayBulletHole(Vector2)
public void SpawnDisplayBulletHole(Vector2 coord)
Parameters
coord
Vector2
Update()