Class PinnedGrenadeRing
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class PinnedGrenadeRing : FVRInteractiveObject
- Inheritance
-
PinnedGrenadeRing
- Inherited Members
Constructors
PinnedGrenadeRing()
public PinnedGrenadeRing()
Fields
G
public PinnedGrenade G
Field Value
GrabEuler
public Vector3 GrabEuler
Field Value
- Vector3
Pin
public FVRPhysicalObject Pin
Field Value
PinLength
public float PinLength
Field Value
SwapPin
public Mesh SwapPin
Field Value
- Mesh
UsesSwapPin
public bool UsesSwapPin
Field Value
Waggle
public WaggleJoint Waggle
Field Value
Methods
BeginInteraction(FVRViveHand)
public override void BeginInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand
EndInteraction(FVRViveHand)
public override void EndInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand
FVRUpdate()
protected override void FVRUpdate()
HasPinDetached()
public bool HasPinDetached()
Returns
IsInteractable()
public override bool IsInteractable()
Returns
PopOutRoutine()
public void PopOutRoutine()
Start()
protected override void Start()