Table of Contents

Class PinnedGrenadeRing

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class PinnedGrenadeRing : FVRInteractiveObject
Inheritance
PinnedGrenadeRing
Inherited Members

Constructors

PinnedGrenadeRing()

public PinnedGrenadeRing()

Fields

G

public PinnedGrenade G

Field Value

PinnedGrenade

GrabEuler

public Vector3 GrabEuler

Field Value

Vector3

Pin

public FVRPhysicalObject Pin

Field Value

FVRPhysicalObject

PinLength

public float PinLength

Field Value

float

SwapPin

public Mesh SwapPin

Field Value

Mesh

UsesSwapPin

public bool UsesSwapPin

Field Value

bool

Waggle

public WaggleJoint Waggle

Field Value

WaggleJoint

Methods

BeginInteraction(FVRViveHand)

public override void BeginInteraction(FVRViveHand hand)

Parameters

hand FVRViveHand

EndInteraction(FVRViveHand)

public override void EndInteraction(FVRViveHand hand)

Parameters

hand FVRViveHand

FVRUpdate()

protected override void FVRUpdate()

HasPinDetached()

public bool HasPinDetached()

Returns

bool

IsInteractable()

public override bool IsInteractable()

Returns

bool

PopOutRoutine()

public void PopOutRoutine()

Start()

protected override void Start()