Class PokeBuzzer
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class PokeBuzzer : FVRInteractiveObject
- Inheritance
-
PokeBuzzer
- Inherited Members
Constructors
PokeBuzzer()
public PokeBuzzer()
Fields
Mat_Pushed
public Material Mat_Pushed
Field Value
- Material
Mat_Unpushed
public Material Mat_Unpushed
Field Value
- Material
Method
public string Method
Field Value
Target
public GameObject Target
Field Value
- GameObject
Methods
Awake()
protected override void Awake()
Poke(FVRViveHand)
public override void Poke(FVRViveHand hand)
Parameters
hand
FVRViveHand