Table of Contents

Class RW_Powerup

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class RW_Powerup : FVRPhysicalObject
Inheritance
RW_Powerup
Inherited Members

Constructors

RW_Powerup()

public RW_Powerup()

Fields

AudEvent_DIng

public AudioEvent AudEvent_DIng

Field Value

AudioEvent

Cooked

public bool Cooked

Field Value

bool

Mold

public GameObject Mold

Field Value

GameObject

NameDisplay_Inverted

public GameObject NameDisplay_Inverted

Field Value

GameObject

NameDisplay_Normal

public GameObject NameDisplay_Normal

Field Value

GameObject

Payload

public GameObject Payload

Field Value

GameObject

PowerupDuration

public PowerUpDuration PowerupDuration

Field Value

PowerUpDuration

PowerupIntensity

public PowerUpIntensity PowerupIntensity

Field Value

PowerUpIntensity

PowerupType

public PowerupType PowerupType

Field Value

PowerupType

Symbols_Duration

public List<GameObject> Symbols_Duration

Field Value

List<GameObject>

Symbols_Intensity

public List<GameObject> Symbols_Intensity

Field Value

List<GameObject>

UsesSymbols

public bool UsesSymbols

Field Value

bool

isInverted

public bool isInverted

Field Value

bool

isPuke

public bool isPuke

Field Value

bool

Methods

Awake()

protected override void Awake()

Detonate()

public void Detonate()

GetMCMadeWith()

public RotrwMeatCore.CoreType GetMCMadeWith()

Returns

RotrwMeatCore.CoreType

SetMCMadeWith(CoreType)

public void SetMCMadeWith(RotrwMeatCore.CoreType c)

Parameters

c RotrwMeatCore.CoreType

SetParams(PowerupType, PowerUpIntensity, PowerUpDuration, bool, bool)

public void SetParams(PowerupType t, PowerUpIntensity intensity, PowerUpDuration d, bool p, bool inv)

Parameters

t PowerupType
intensity PowerUpIntensity
d PowerUpDuration
p bool
inv bool

UpdateInteraction(FVRViveHand)

public override void UpdateInteraction(FVRViveHand hand)

Parameters

hand FVRViveHand