Class RW_Powerup
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class RW_Powerup : FVRPhysicalObject
- Inheritance
-
RW_Powerup
- Inherited Members
Constructors
RW_Powerup()
public RW_Powerup()
Fields
AudEvent_DIng
public AudioEvent AudEvent_DIng
Field Value
Cooked
public bool Cooked
Field Value
Mold
public GameObject Mold
Field Value
- GameObject
NameDisplay_Inverted
public GameObject NameDisplay_Inverted
Field Value
- GameObject
NameDisplay_Normal
public GameObject NameDisplay_Normal
Field Value
- GameObject
Payload
public GameObject Payload
Field Value
- GameObject
PowerupDuration
public PowerUpDuration PowerupDuration
Field Value
PowerupIntensity
public PowerUpIntensity PowerupIntensity
Field Value
PowerupType
public PowerupType PowerupType
Field Value
Symbols_Duration
public List<GameObject> Symbols_Duration
Field Value
- List<GameObject>
Symbols_Intensity
public List<GameObject> Symbols_Intensity
Field Value
- List<GameObject>
UsesSymbols
public bool UsesSymbols
Field Value
isInverted
public bool isInverted
Field Value
isPuke
public bool isPuke
Field Value
Methods
Awake()
protected override void Awake()
Detonate()
public void Detonate()
GetMCMadeWith()
public RotrwMeatCore.CoreType GetMCMadeWith()
Returns
SetMCMadeWith(CoreType)
public void SetMCMadeWith(RotrwMeatCore.CoreType c)
Parameters
SetParams(PowerupType, PowerUpIntensity, PowerUpDuration, bool, bool)
public void SetParams(PowerupType t, PowerUpIntensity intensity, PowerUpDuration d, bool p, bool inv)
Parameters
t
PowerupTypeintensity
PowerUpIntensityd
PowerUpDurationp
boolinv
bool
UpdateInteraction(FVRViveHand)
public override void UpdateInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand