Class RaygunRonnie
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class RaygunRonnie : MonoBehaviour
- Inheritance
-
RaygunRonnie
Constructors
RaygunRonnie()
Fields
HotDog
Field Value
- GameObject
HotDogSpawnPoint
public Transform HotDogSpawnPoint
Field Value
- Transform
Ronnie_Boss
public GameObject Ronnie_Boss
Field Value
- GameObject
Ronnie_Normal
public GameObject Ronnie_Normal
Field Value
- GameObject
SpawnPoints
public Transform[] SpawnPoints
Field Value
- Transform[]
Methods
BeginSequence()
public void BeginSequence()
PlayerDied()
SpawnEdibleHotDog()
public void SpawnEdibleHotDog()