Table of Contents

Class ReactiveSteelTarget

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class ReactiveSteelTarget : MonoBehaviour, IFVRDamageable
Inheritance
ReactiveSteelTarget
Implements

Constructors

ReactiveSteelTarget()

public ReactiveSteelTarget()

Fields

AddForceJuice

public bool AddForceJuice

Field Value

bool

BulletHolePrefabs

public GameObject[] BulletHolePrefabs

Field Value

GameObject[]

HitEvent

public AudioEvent HitEvent

Field Value

AudioEvent

HitSoundRefire

public float HitSoundRefire

Field Value

float

MaxForceImpulse

public float MaxForceImpulse

Field Value

float

MaxHoles

public int MaxHoles

Field Value

int

PoolType

public FVRPooledAudioType PoolType

Field Value

FVRPooledAudioType

Methods

Awake()

public void Awake()

ClearHoles()

public void ClearHoles()

Damage(Damage)

public void Damage(Damage dam)

Parameters

dam Damage

Update()

public void Update()