Class ReactiveSteelTarget
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class ReactiveSteelTarget : MonoBehaviour, IFVRDamageable
- Inheritance
-
ReactiveSteelTarget
- Implements
-
Constructors
ReactiveSteelTarget()
public ReactiveSteelTarget()
Fields
AddForceJuice
public bool AddForceJuice
Field Value
- bool
BulletHolePrefabs
public GameObject[] BulletHolePrefabs
Field Value
- GameObject[]
HitEvent
public AudioEvent HitEvent
Field Value
- AudioEvent
HitSoundRefire
public float HitSoundRefire
Field Value
- float
MaxForceImpulse
public float MaxForceImpulse
Field Value
- float
MaxHoles
Field Value
- int
PoolType
public FVRPooledAudioType PoolType
Field Value
- FVRPooledAudioType
Methods
Awake()
ClearHoles()
Damage(Damage)
public void Damage(Damage dam)
Parameters
dam
Damage
Update()