Table of Contents

Class Reloadamatic

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class Reloadamatic : MonoBehaviour
Inheritance
Reloadamatic

Constructors

Reloadamatic()

public Reloadamatic()

Fields

Accordian

public Transform Accordian

Field Value

Transform

AccordianCurve

public AnimationCurve AccordianCurve

Field Value

AnimationCurve

AccordianSpeed

public float AccordianSpeed

Field Value

float

AudEvent_Accordian

public AudioEvent AudEvent_Accordian

Field Value

AudioEvent

AudEvent_ReloadFailure

public AudioEvent AudEvent_ReloadFailure

Field Value

AudioEvent

AudEvent_ReloadSuccess

public AudioEvent AudEvent_ReloadSuccess

Field Value

AudioEvent

DisplayText

public Text DisplayText

Field Value

Text

LM_MagDetectOverlay

public LayerMask LM_MagDetectOverlay

Field Value

LayerMask

MagDetectCenter

public Transform MagDetectCenter

Field Value

Transform

MagDetectExtends

public Vector3 MagDetectExtends

Field Value

Vector3

SpawnedRoundPoint

public Transform SpawnedRoundPoint

Field Value

Transform

SpawnsDefault

public bool SpawnsDefault

Field Value

bool

Methods

DispenseRound(int)

public void DispenseRound(int v)

Parameters

v int

Reload(int)

public void Reload(int v)

Parameters

v int

SetSpawnsDefault(bool)

public void SetSpawnsDefault(bool b)

Parameters

b bool

Start()

public void Start()

UpdateDisplay(bool, FireArmRoundType, FireArmRoundClass)

public void UpdateDisplay(bool shouldScan, FireArmRoundType RoundType, FireArmRoundClass RoundClass)

Parameters

shouldScan bool
RoundType FireArmRoundType
RoundClass FireArmRoundClass