Class Reloadamatic
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class Reloadamatic : MonoBehaviour
- Inheritance
-
Reloadamatic
Constructors
Reloadamatic()
Fields
Accordian
public Transform Accordian
Field Value
- Transform
AccordianCurve
public AnimationCurve AccordianCurve
Field Value
- AnimationCurve
AccordianSpeed
public float AccordianSpeed
Field Value
- float
AudEvent_Accordian
public AudioEvent AudEvent_Accordian
Field Value
- AudioEvent
AudEvent_ReloadFailure
public AudioEvent AudEvent_ReloadFailure
Field Value
- AudioEvent
AudEvent_ReloadSuccess
public AudioEvent AudEvent_ReloadSuccess
Field Value
- AudioEvent
DisplayText
Field Value
- Text
LM_MagDetectOverlay
public LayerMask LM_MagDetectOverlay
Field Value
- LayerMask
MagDetectCenter
public Transform MagDetectCenter
Field Value
- Transform
MagDetectExtends
public Vector3 MagDetectExtends
Field Value
- Vector3
SpawnedRoundPoint
public Transform SpawnedRoundPoint
Field Value
- Transform
SpawnsDefault
public bool SpawnsDefault
Field Value
- bool
Methods
DispenseRound(int)
public void DispenseRound(int v)
Parameters
v
int
Reload(int)
public void Reload(int v)
Parameters
v
int
SetSpawnsDefault(bool)
public void SetSpawnsDefault(bool b)
Parameters
b
bool
Start()
UpdateDisplay(bool, FireArmRoundType, FireArmRoundClass)
public void UpdateDisplay(bool shouldScan, FireArmRoundType RoundType, FireArmRoundClass RoundClass)
Parameters
shouldScan
bool
RoundType
FireArmRoundType
RoundClass
FireArmRoundClass