Table of Contents

Class RemoteMissileLauncher

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class RemoteMissileLauncher : FVRFireArm
Inheritance
RemoteMissileLauncher
Inherited Members

Constructors

RemoteMissileLauncher()

public RemoteMissileLauncher()

Fields

AudEvent_Switch

public AudioEvent AudEvent_Switch

Field Value

AudioEvent

AudEvent_TurnOff

public AudioEvent AudEvent_TurnOff

Field Value

AudioEvent

AudEvent_TurnOn

public AudioEvent AudEvent_TurnOn

Field Value

AudioEvent

CamBasePos

public Transform CamBasePos

Field Value

Transform

Chamber

public FVRFireArmChamber Chamber

Field Value

FVRFireArmChamber

HasTrigger

public bool HasTrigger

Field Value

bool

IndicatorLight_Chamber

public GameObject IndicatorLight_Chamber

Field Value

GameObject

IndicatorLight_On

public GameObject IndicatorLight_On

Field Value

GameObject

MissilePrefab

public GameObject MissilePrefab

Field Value

GameObject

MissileSpawnPoint

public Transform MissileSpawnPoint

Field Value

Transform

PowerSwitch

public Transform PowerSwitch

Field Value

Transform

PowerSwitch_RotOff

public Vector3 PowerSwitch_RotOff

Field Value

Vector3

PowerSwitch_RotOn

public Vector3 PowerSwitch_RotOn

Field Value

Vector3

Screen

public RemoteMissileScreen Screen

Field Value

RemoteMissileScreen

SlidingPieces

public List<Transform> SlidingPieces

Field Value

List<Transform>

SlidingPoints_Off

public List<Vector3> SlidingPoints_Off

Field Value

List<Vector3>

SlidingPoints_On

public List<Vector3> SlidingPoints_On

Field Value

List<Vector3>

TriggerAxis

public FVRPhysicalObject.Axis TriggerAxis

Field Value

FVRPhysicalObject.Axis

TriggerBreakThreshold

public float TriggerBreakThreshold

Field Value

float

TriggerHeld

public float TriggerHeld

Field Value

float

TriggerInterp

public FVRPhysicalObject.InterpStyle TriggerInterp

Field Value

FVRPhysicalObject.InterpStyle

TriggerResetThreshold

public float TriggerResetThreshold

Field Value

float

TriggerSpeed

public float TriggerSpeed

Field Value

float

TriggerUnheld

public float TriggerUnheld

Field Value

float

Properties

IsPoweredUp

public bool IsPoweredUp { get; }

Property Value

bool

Methods

Awake()

protected override void Awake()

FVRUpdate()

protected override void FVRUpdate()

SendJoyInput(Vector3, bool, bool)

public void SendJoyInput(Vector3 v, bool trigger, bool thumb)

Parameters

v Vector3
trigger bool
thumb bool

TogglePower()

public void TogglePower()

UpdateCamPos()

public void UpdateCamPos()