Class RemoteMissileLauncher
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class RemoteMissileLauncher : FVRFireArm
- Inheritance
-
RemoteMissileLauncher
- Inherited Members
Constructors
RemoteMissileLauncher()
public RemoteMissileLauncher()
Fields
AudEvent_Switch
public AudioEvent AudEvent_Switch
Field Value
AudEvent_TurnOff
public AudioEvent AudEvent_TurnOff
Field Value
AudEvent_TurnOn
public AudioEvent AudEvent_TurnOn
Field Value
CamBasePos
public Transform CamBasePos
Field Value
- Transform
Chamber
public FVRFireArmChamber Chamber
Field Value
HasTrigger
public bool HasTrigger
Field Value
IndicatorLight_Chamber
public GameObject IndicatorLight_Chamber
Field Value
- GameObject
IndicatorLight_On
public GameObject IndicatorLight_On
Field Value
- GameObject
MissilePrefab
public GameObject MissilePrefab
Field Value
- GameObject
MissileSpawnPoint
public Transform MissileSpawnPoint
Field Value
- Transform
PowerSwitch
public Transform PowerSwitch
Field Value
- Transform
PowerSwitch_RotOff
public Vector3 PowerSwitch_RotOff
Field Value
- Vector3
PowerSwitch_RotOn
public Vector3 PowerSwitch_RotOn
Field Value
- Vector3
Screen
public RemoteMissileScreen Screen
Field Value
SlidingPieces
public List<Transform> SlidingPieces
Field Value
- List<Transform>
SlidingPoints_Off
public List<Vector3> SlidingPoints_Off
Field Value
- List<Vector3>
SlidingPoints_On
public List<Vector3> SlidingPoints_On
Field Value
- List<Vector3>
TriggerAxis
public FVRPhysicalObject.Axis TriggerAxis
Field Value
TriggerBreakThreshold
public float TriggerBreakThreshold
Field Value
TriggerHeld
public float TriggerHeld
Field Value
TriggerInterp
public FVRPhysicalObject.InterpStyle TriggerInterp
Field Value
TriggerResetThreshold
public float TriggerResetThreshold
Field Value
TriggerSpeed
public float TriggerSpeed
Field Value
TriggerUnheld
public float TriggerUnheld
Field Value
Properties
IsPoweredUp
public bool IsPoweredUp { get; }
Property Value
Methods
Awake()
protected override void Awake()
FVRUpdate()
protected override void FVRUpdate()
SendJoyInput(Vector3, bool, bool)
public void SendJoyInput(Vector3 v, bool trigger, bool thumb)
Parameters
TogglePower()
public void TogglePower()
UpdateCamPos()
public void UpdateCamPos()