Class RollingBlock
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class RollingBlock : FVRFireArm
- Inheritance
-
RollingBlock
- Inherited Members
Constructors
RollingBlock()
public RollingBlock()
Fields
BreachBlock
public Transform BreachBlock
Field Value
- Transform
BreachBlockRots
public Vector2 BreachBlockRots
Field Value
- Vector2
Chamber
public FVRFireArmChamber Chamber
Field Value
EjectPos
public Transform EjectPos
Field Value
- Transform
Hammer
public Transform Hammer
Field Value
- Transform
HammerRots
public Vector2 HammerRots
Field Value
- Vector2
Trigger
public Transform Trigger
Field Value
- Transform
TriggerRots
public Vector2 TriggerRots
Field Value
- Vector2
Methods
Awake()
protected override void Awake()
FVRUpdate()
protected override void FVRUpdate()
GetChamberRoundList()
public override List<FireArmRoundClass> GetChamberRoundList()
Returns
SetLoadedChambers(List<FireArmRoundClass>)
public override void SetLoadedChambers(List<FireArmRoundClass> rounds)
Parameters
rounds
List<FireArmRoundClass>
UpdateInteraction(FVRViveHand)
public override void UpdateInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand