Table of Contents

Class RollingBlock

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class RollingBlock : FVRFireArm
Inheritance
RollingBlock
Inherited Members

Constructors

RollingBlock()

public RollingBlock()

Fields

BreachBlock

public Transform BreachBlock

Field Value

Transform

BreachBlockRots

public Vector2 BreachBlockRots

Field Value

Vector2

Chamber

public FVRFireArmChamber Chamber

Field Value

FVRFireArmChamber

EjectPos

public Transform EjectPos

Field Value

Transform

Hammer

public Transform Hammer

Field Value

Transform

HammerRots

public Vector2 HammerRots

Field Value

Vector2

Trigger

public Transform Trigger

Field Value

Transform

TriggerRots

public Vector2 TriggerRots

Field Value

Vector2

Methods

Awake()

protected override void Awake()

FVRUpdate()

protected override void FVRUpdate()

GetChamberRoundList()

public override List<FireArmRoundClass> GetChamberRoundList()

Returns

List<FireArmRoundClass>

SetLoadedChambers(List<FireArmRoundClass>)

public override void SetLoadedChambers(List<FireArmRoundClass> rounds)

Parameters

rounds List<FireArmRoundClass>

UpdateInteraction(FVRViveHand)

public override void UpdateInteraction(FVRViveHand hand)

Parameters

hand FVRViveHand