Class RomanCandle
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class RomanCandle : FVRPhysicalObject
- Inheritance
-
RomanCandle
- Inherited Members
Constructors
RomanCandle()
public RomanCandle()
Fields
BurningSound
public GameObject BurningSound
Field Value
- GameObject
ChargePrefabs
public GameObject[] ChargePrefabs
Field Value
- GameObject[]
Fuse
public GameObject Fuse
Field Value
- GameObject
MaxDelay
public float MaxDelay
Field Value
MinDelay
public float MinDelay
Field Value
Muzzle
public Transform Muzzle
Field Value
- Transform
PEffects
public GameObject PEffects
Field Value
- GameObject
PSystems
public ParticleSystem[] PSystems
Field Value
- ParticleSystem[]
Methods
Awake()
protected override void Awake()
FVRUpdate()
protected override void FVRUpdate()
Ignite()
public void Ignite()