Class RomanCandleCharge
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class RomanCandleCharge : MonoBehaviour
- Inheritance
-
RomanCandleCharge
Constructors
RomanCandleCharge()
public RomanCandleCharge()
Fields
CollisionLayerMask
public LayerMask CollisionLayerMask
Field Value
- LayerMask
ExplosionEffects
public GameObject[] ExplosionEffects
Field Value
- GameObject[]
ImpactEffect
public GameObject ImpactEffect
Field Value
- GameObject
MaxFuseTime
Field Value
- float
MinFuseTime
Field Value
- float
PSystems
public ParticleSystem[] PSystems
Field Value
- ParticleSystem[]
VelocityMax
Field Value
- float
VelocityMin
Field Value
- float
isNewType
Field Value
- bool
velocity
Field Value
- Vector3
Methods
Fire()
Update()