Class RonchRayDome
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class RonchRayDome : MonoBehaviour, IFVRDamageable
- Inheritance
-
RonchRayDome
- Implements
-
Constructors
RonchRayDome()
Fields
LifeRemaining
public float LifeRemaining
Field Value
- float
RayDomeSightPose
public Transform RayDomeSightPose
Field Value
- Transform
SpawnOnDestruction
public List<GameObject> SpawnOnDestruction
Field Value
- List<GameObject>
Methods
Damage(Damage)
public void Damage(Damage d)
Parameters
d
Damage
GetLifeRatio()
public float GetLifeRatio()
Returns
- float
Start()