Class RonnieRaygun
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class RonnieRaygun : MonoBehaviour
- Inheritance
-
RonnieRaygun
Constructors
RonnieRaygun()
Fields
AccurateFireDistance
public float AccurateFireDistance
Field Value
- float
Agent
public NavMeshAgent Agent
Field Value
- NavMeshAgent
AngleThreshold
public float AngleThreshold
Field Value
- float
AudClip_Raygun
public AudioClip[] AudClip_Raygun
Field Value
- AudioClip[]
Facing
Field Value
- Transform
Gun
Field Value
- Transform
GunAudio
public AudioSource GunAudio
Field Value
- AudioSource
GunMuzzle
public Transform GunMuzzle
Field Value
- Transform
PitchRange
public Vector2 PitchRange
Field Value
- Vector2
Projectile
public GameObject Projectile
Field Value
- GameObject
RefireRange
public Vector2 RefireRange
Field Value
- Vector2
SpeedRange
public Vector2 SpeedRange
Field Value
- Vector2