Class RotwienerNest_Nodule.BleedingEvent
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class RotwienerNest_Nodule.BleedingEvent
- Inheritance
-
RotwienerNest_Nodule.BleedingEvent
- Inherited Members
-
Constructors
public BleedingEvent(GameObject PrefabToSpawn, Transform p, float bloodAmount, Vector3 pos, Vector3 dir, float bleedIntensity, float vfxIntensity)
Parameters
PrefabToSpawn
GameObject
p
Transform
bloodAmount
float
pos
Vector3
dir
Vector3
bleedIntensity
float
vfxIntensity
float
Fields
BleedIntensity
public float BleedIntensity
Field Value
- float
BleedVFXIntensity
public float BleedVFXIntensity
Field Value
- float
m_system
public ParticleSystem m_system
Field Value
- ParticleSystem
mustardLeftToBleed
public float mustardLeftToBleed
Field Value
- float
Methods
Dispose()
EndBleedEvent()
public void EndBleedEvent()
IsDone()
Returns
- bool
Update(float, float)
public float Update(float t, float totalMustardLeft)
Parameters
t
float
totalMustardLeft
float
Returns
- float