Table of Contents

Class RotwienerNest_Nodule.BleedingEvent

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class RotwienerNest_Nodule.BleedingEvent
Inheritance
RotwienerNest_Nodule.BleedingEvent
Inherited Members

Constructors

BleedingEvent(GameObject, Transform, float, Vector3, Vector3, float, float)

public BleedingEvent(GameObject PrefabToSpawn, Transform p, float bloodAmount, Vector3 pos, Vector3 dir, float bleedIntensity, float vfxIntensity)

Parameters

PrefabToSpawn GameObject
p Transform
bloodAmount float
pos Vector3
dir Vector3
bleedIntensity float
vfxIntensity float

Fields

BleedIntensity

public float BleedIntensity

Field Value

float

BleedVFXIntensity

public float BleedVFXIntensity

Field Value

float

m_system

public ParticleSystem m_system

Field Value

ParticleSystem

mustardLeftToBleed

public float mustardLeftToBleed

Field Value

float

Methods

Dispose()

public void Dispose()

EndBleedEvent()

public void EndBleedEvent()

IsDone()

public bool IsDone()

Returns

bool

Update(float, float)

public float Update(float t, float totalMustardLeft)

Parameters

t float
totalMustardLeft float

Returns

float