Table of Contents

Class SM.ReverbSettings

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class SM.ReverbSettings
Inheritance
SM.ReverbSettings
Inherited Members

Constructors

ReverbSettings()

public ReverbSettings()

Fields

DecayHFRatio

public float DecayHFRatio

Field Value

float

DecayTime

public float DecayTime

Field Value

float

Density

public float Density

Field Value

float

Diffusion

public float Diffusion

Field Value

float

Environment

public FVRSoundEnvironment Environment

Field Value

FVRSoundEnvironment

HFReference

public float HFReference

Field Value

float

LFReference

public float LFReference

Field Value

float

MasterMixer

public AudioMixer MasterMixer

Field Value

AudioMixer

Reflections

public float Reflections

Field Value

float

ReflectionsDelay

public float ReflectionsDelay

Field Value

float

Reverb

public float Reverb

Field Value

float

ReverbDelay

public float ReverbDelay

Field Value

float

Room

public float Room

Field Value

float

RoomHF

public float RoomHF

Field Value

float

RoomLF

public float RoomLF

Field Value

float

Methods

Set(FVRReverbSettingProfile)

public void Set(FVRReverbSettingProfile p)

Parameters

p FVRReverbSettingProfile

Tick(float)

public void Tick(float t)

Parameters

t float

TransitionTo(FVRReverbSettingProfile, float)

public void TransitionTo(FVRReverbSettingProfile newProfile, float Speed)

Parameters

newProfile FVRReverbSettingProfile
Speed float