Class SequencerV1
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class SequencerV1 : MonoBehaviour
- Inheritance
-
SequencerV1
Constructors
SequencerV1()
Fields
Display
public KeyCodeDisplay Display
Field Value
- KeyCodeDisplay
DistanceLever
public FVRLever DistanceLever
Field Value
- FVRLever
GreenLight
public Renderer GreenLight
Field Value
- Renderer
InitialPoint
public Transform InitialPoint
Field Value
- Transform
MaxPos
Field Value
- Vector3
MinPos
Field Value
- Vector3
ScoreText
Field Value
- Text
SimpleTarget
public GameObject SimpleTarget
Field Value
- GameObject
Properties
FloatScore
public float FloatScore { get; set; }
Property Value
- float
Score
public int Score { get; set; }
Property Value
- int
Methods
AddTargetPoints(int)
public void AddTargetPoints(int i)
Parameters
i
int
Awake()
BeginSequence(int)
public void BeginSequence(int inty)
Parameters
inty
int
Reset(int)
public void Reset(int inty)
Parameters
inty
int