Table of Contents

Class SequencerV1

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class SequencerV1 : MonoBehaviour
Inheritance
SequencerV1

Constructors

SequencerV1()

public SequencerV1()

Fields

Display

public KeyCodeDisplay Display

Field Value

KeyCodeDisplay

DistanceLever

public FVRLever DistanceLever

Field Value

FVRLever

GreenLight

public Renderer GreenLight

Field Value

Renderer

InitialPoint

public Transform InitialPoint

Field Value

Transform

MaxPos

public Vector3 MaxPos

Field Value

Vector3

MinPos

public Vector3 MinPos

Field Value

Vector3

ScoreText

public Text ScoreText

Field Value

Text

SimpleTarget

public GameObject SimpleTarget

Field Value

GameObject

Properties

FloatScore

public float FloatScore { get; set; }

Property Value

float

Score

public int Score { get; set; }

Property Value

int

Methods

AddTargetPoints(int)

public void AddTargetPoints(int i)

Parameters

i int

Awake()

public void Awake()

BeginSequence(int)

public void BeginSequence(int inty)

Parameters

inty int

Reset(int)

public void Reset(int inty)

Parameters

inty int