Table of Contents

Class ShatterablePhysicalObject

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class ShatterablePhysicalObject : FVRPhysicalObject, IFVRDamageable
Inheritance
ShatterablePhysicalObject
Implements
Inherited Members

Constructors

ShatterablePhysicalObject()

public ShatterablePhysicalObject()

Fields

CollisionShatterThreshold

public float CollisionShatterThreshold

Field Value

float

DamageReceivedMultiplier

public float DamageReceivedMultiplier

Field Value

float

Pmaterial

public PMat Pmaterial

Field Value

PMat

SecondarySpawns

public GameObject[] SecondarySpawns

Field Value

GameObject[]

SubObjects

public Rigidbody[] SubObjects

Field Value

Rigidbody[]

TransfersVelocityExplosively

public bool TransfersVelocityExplosively

Field Value

bool

currentToughness

public float currentToughness

Field Value

float

Methods

Awake()

protected override void Awake()

Damage(Damage)

public void Damage(Damage dam)

Parameters

dam Damage

FVRUpdate()

protected override void FVRUpdate()

OnCollisionEnter(Collision)

public override void OnCollisionEnter(Collision col)

Parameters

col Collision