Table of Contents

Class SimpleLauncher

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class SimpleLauncher : FVRFireArm
Inheritance
SimpleLauncher
Inherited Members

Constructors

SimpleLauncher()

public SimpleLauncher()

Fields

AlsoPlaysSuppressedSound

public bool AlsoPlaysSuppressedSound

Field Value

bool

Chamber

public FVRFireArmChamber Chamber

Field Value

FVRFireArmChamber

ColThresh

public float ColThresh

Field Value

float

DeletesCartridgeOnFire

public bool DeletesCartridgeOnFire

Field Value

bool

FireOnCol

public bool FireOnCol

Field Value

bool

HammerCol

public Collider HammerCol

Field Value

Collider

HasTrigger

public bool HasTrigger

Field Value

bool

Methods

Awake()

protected override void Awake()

Fire()

public void Fire()

GetChamberRoundList()

public override List<FireArmRoundClass> GetChamberRoundList()

Returns

List<FireArmRoundClass>

OnCollisionEnter(Collision)

public override void OnCollisionEnter(Collision col)

Parameters

col Collision

SetLoadedChambers(List<FireArmRoundClass>)

public override void SetLoadedChambers(List<FireArmRoundClass> rounds)

Parameters

rounds List<FireArmRoundClass>

UpdateInteraction(FVRViveHand)

public override void UpdateInteraction(FVRViveHand hand)

Parameters

hand FVRViveHand