Class SimpleLauncher
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class SimpleLauncher : FVRFireArm
- Inheritance
-
SimpleLauncher
- Inherited Members
Constructors
SimpleLauncher()
public SimpleLauncher()
Fields
AlsoPlaysSuppressedSound
public bool AlsoPlaysSuppressedSound
Field Value
Chamber
public FVRFireArmChamber Chamber
Field Value
ColThresh
public float ColThresh
Field Value
DeletesCartridgeOnFire
public bool DeletesCartridgeOnFire
Field Value
FireOnCol
public bool FireOnCol
Field Value
HammerCol
public Collider HammerCol
Field Value
- Collider
HasTrigger
public bool HasTrigger
Field Value
Methods
Awake()
protected override void Awake()
Fire()
public void Fire()
GetChamberRoundList()
public override List<FireArmRoundClass> GetChamberRoundList()
Returns
OnCollisionEnter(Collision)
public override void OnCollisionEnter(Collision col)
Parameters
col
Collision
SetLoadedChambers(List<FireArmRoundClass>)
public override void SetLoadedChambers(List<FireArmRoundClass> rounds)
Parameters
rounds
List<FireArmRoundClass>
UpdateInteraction(FVRViveHand)
public override void UpdateInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand