Table of Contents

Class SlicerBladeMaster

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class SlicerBladeMaster : MonoBehaviour
Inheritance
SlicerBladeMaster

Constructors

SlicerBladeMaster()

public SlicerBladeMaster()

Fields

AudClip_SawCollision

public AudioClip[] AudClip_SawCollision

Field Value

AudioClip[]

AudSource_SawCollision

public AudioSource AudSource_SawCollision

Field Value

AudioSource

AudSource_SawImpact

public AudioSource AudSource_SawImpact

Field Value

AudioSource

BaseRB

public Rigidbody BaseRB

Field Value

Rigidbody

Blade1

public Transform Blade1

Field Value

Transform

Blade1Cols

public Collider[] Blade1Cols

Field Value

Collider[]

Blade1Shards

public Collider[] Blade1Shards

Field Value

Collider[]

Blade2

public Transform Blade2

Field Value

Transform

Blade2Cols

public Collider[] Blade2Cols

Field Value

Collider[]

Blade2Shards

public Collider[] Blade2Shards

Field Value

Collider[]

BladeLM

public LayerMask BladeLM

Field Value

LayerMask

BladeLMPlayer

public LayerMask BladeLMPlayer

Field Value

LayerMask

Comp

public SlicerComputer Comp

Field Value

SlicerComputer

MaxParticlesPerCollision

public int MaxParticlesPerCollision

Field Value

int

PSystem_Sparks

public ParticleSystem PSystem_Sparks

Field Value

ParticleSystem

PSystem_Sparks2

public ParticleSystem PSystem_Sparks2

Field Value

ParticleSystem

Methods

DamageBlade(float, int, Vector3)

public void DamageBlade(float MPaRM, int BladeNum, Vector3 point)

Parameters

MPaRM float
BladeNum int
point Vector3

DestroyBlade(int, Vector3)

public void DestroyBlade(int BladeNum, Vector3 point)

Parameters

BladeNum int
point Vector3