Class SlicerBladeMaster
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class SlicerBladeMaster : MonoBehaviour
- Inheritance
-
SlicerBladeMaster
Constructors
SlicerBladeMaster()
public SlicerBladeMaster()
Fields
AudClip_SawCollision
public AudioClip[] AudClip_SawCollision
Field Value
- AudioClip[]
AudSource_SawCollision
public AudioSource AudSource_SawCollision
Field Value
- AudioSource
AudSource_SawImpact
public AudioSource AudSource_SawImpact
Field Value
- AudioSource
BaseRB
Field Value
- Rigidbody
Blade1
Field Value
- Transform
Blade1Cols
public Collider[] Blade1Cols
Field Value
- Collider[]
Blade1Shards
public Collider[] Blade1Shards
Field Value
- Collider[]
Blade2
Field Value
- Transform
Blade2Cols
public Collider[] Blade2Cols
Field Value
- Collider[]
Blade2Shards
public Collider[] Blade2Shards
Field Value
- Collider[]
BladeLM
Field Value
- LayerMask
BladeLMPlayer
public LayerMask BladeLMPlayer
Field Value
- LayerMask
Comp
public SlicerComputer Comp
Field Value
- SlicerComputer
MaxParticlesPerCollision
public int MaxParticlesPerCollision
Field Value
- int
PSystem_Sparks
public ParticleSystem PSystem_Sparks
Field Value
- ParticleSystem
PSystem_Sparks2
public ParticleSystem PSystem_Sparks2
Field Value
- ParticleSystem
Methods
DamageBlade(float, int, Vector3)
public void DamageBlade(float MPaRM, int BladeNum, Vector3 point)
Parameters
MPaRM
float
BladeNum
int
point
Vector3
DestroyBlade(int, Vector3)
public void DestroyBlade(int BladeNum, Vector3 point)
Parameters
BladeNum
int
point
Vector3