Class SmokeSolidEmitter
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class SmokeSolidEmitter : MonoBehaviour
- Inheritance
-
SmokeSolidEmitter
Constructors
SmokeSolidEmitter()
public SmokeSolidEmitter()
Fields
AudSource_Loop
public AudioSource AudSource_Loop
Field Value
- AudioSource
DecayRange
public Vector2 DecayRange
Field Value
- Vector2
Engaged
Field Value
- bool
NumSmokeLeftToSpawn
public int NumSmokeLeftToSpawn
Field Value
- int
SelfDestroying
public bool SelfDestroying
Field Value
- bool
SmokePrefabs
public GameObject[] SmokePrefabs
Field Value
- GameObject[]
TickToNextSmokeRange
public Vector2 TickToNextSmokeRange
Field Value
- Vector2
VelRange
Field Value
- Vector2
Methods
Reset()