Class SodaCan
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class SodaCan : FVRPhysicalObject, IFVRDamageable
- Inheritance
-
SodaCan
- Implements
- Inherited Members
Constructors
SodaCan()
public SodaCan()
Fields
Can_Crumpled
public GameObject Can_Crumpled
Field Value
- GameObject
Can_RupturedBottom
public GameObject Can_RupturedBottom
Field Value
- GameObject
Can_RupturedSideBottom
public GameObject Can_RupturedSideBottom
Field Value
- GameObject
Can_RupturedSideCenter
public GameObject Can_RupturedSideCenter
Field Value
- GameObject
Can_RupturedSideGlance
public GameObject Can_RupturedSideGlance
Field Value
- GameObject
Can_RupturedSideTop
public GameObject Can_RupturedSideTop
Field Value
- GameObject
Can_RupturedTop
public GameObject Can_RupturedTop
Field Value
- GameObject
Can_Undamaged
public GameObject Can_Undamaged
Field Value
- GameObject
ExplosionPSystemPrefab
public GameObject ExplosionPSystemPrefab
Field Value
- GameObject
MaxSodaForce
public float MaxSodaForce
Field Value
MaxSprayForce
public float MaxSprayForce
Field Value
Pmaterial
public PMat Pmaterial
Field Value
RupturePSystemPrefab
public GameObject RupturePSystemPrefab
Field Value
- GameObject
SprayPSystemPrefab
public GameObject SprayPSystemPrefab
Field Value
- GameObject
Methods
Awake()
protected override void Awake()
Damage(Damage)
public void Damage(Damage dam)
Parameters
dam
Damage
FVRFixedUpdate()
protected override void FVRFixedUpdate()