Table of Contents

Class SodaCan

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class SodaCan : FVRPhysicalObject, IFVRDamageable
Inheritance
SodaCan
Implements
Inherited Members

Constructors

SodaCan()

public SodaCan()

Fields

Can_Crumpled

public GameObject Can_Crumpled

Field Value

GameObject

Can_RupturedBottom

public GameObject Can_RupturedBottom

Field Value

GameObject

Can_RupturedSideBottom

public GameObject Can_RupturedSideBottom

Field Value

GameObject

Can_RupturedSideCenter

public GameObject Can_RupturedSideCenter

Field Value

GameObject

Can_RupturedSideGlance

public GameObject Can_RupturedSideGlance

Field Value

GameObject

Can_RupturedSideTop

public GameObject Can_RupturedSideTop

Field Value

GameObject

Can_RupturedTop

public GameObject Can_RupturedTop

Field Value

GameObject

Can_Undamaged

public GameObject Can_Undamaged

Field Value

GameObject

ExplosionPSystemPrefab

public GameObject ExplosionPSystemPrefab

Field Value

GameObject

MaxSodaForce

public float MaxSodaForce

Field Value

float

MaxSprayForce

public float MaxSprayForce

Field Value

float

Pmaterial

public PMat Pmaterial

Field Value

PMat

RupturePSystemPrefab

public GameObject RupturePSystemPrefab

Field Value

GameObject

SprayPSystemPrefab

public GameObject SprayPSystemPrefab

Field Value

GameObject

Methods

Awake()

protected override void Awake()

Damage(Damage)

public void Damage(Damage dam)

Parameters

dam Damage

FVRFixedUpdate()

protected override void FVRFixedUpdate()