Table of Contents

Class SosigConfigTemplate

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class SosigConfigTemplate : ScriptableObject
Inheritance
SosigConfigTemplate

Constructors

SosigConfigTemplate()

public SosigConfigTemplate()

Fields

AppliesDamageResistToIntegrityLoss

public bool AppliesDamageResistToIntegrityLoss

Field Value

bool

AssaultPointOverridesSkirmishPointWhenFurtherThan

public float AssaultPointOverridesSkirmishPointWhenFurtherThan

Field Value

float

BleedDamageMult

public float BleedDamageMult

Field Value

float

BleedRateMultiplier

public float BleedRateMultiplier

Field Value

float

BleedVFXIntensity

public float BleedVFXIntensity

Field Value

float

CanBeGrabbed

public bool CanBeGrabbed

Field Value

bool

CanBeKnockedOut

public bool CanBeKnockedOut

Field Value

bool

CanBeSevered

public bool CanBeSevered

Field Value

bool

CanBeStabbed

public bool CanBeStabbed

Field Value

bool

CanBeSurpressed

public bool CanBeSurpressed

Field Value

bool

CanPickup_Melee

public bool CanPickup_Melee

Field Value

bool

CanPickup_Other

public bool CanPickup_Other

Field Value

bool

CanPickup_Ranged

public bool CanPickup_Ranged

Field Value

bool

ConfusionMultiplier

public float ConfusionMultiplier

Field Value

float

ConfusionThreshold

public float ConfusionThreshold

Field Value

float

ConfusionTimeMax

public float ConfusionTimeMax

Field Value

float

CrawlSpeed

public float CrawlSpeed

Field Value

float

DamMult_Blunt

public float DamMult_Blunt

Field Value

float

DamMult_Chilling

public float DamMult_Chilling

Field Value

float

DamMult_Cutting

public float DamMult_Cutting

Field Value

float

DamMult_EMP

public float DamMult_EMP

Field Value

float

DamMult_Explosive

public float DamMult_Explosive

Field Value

float

DamMult_Melee

public float DamMult_Melee

Field Value

float

DamMult_Piercing

public float DamMult_Piercing

Field Value

float

DamMult_Projectile

public float DamMult_Projectile

Field Value

float

DamMult_Thermal

public float DamMult_Thermal

Field Value

float

DoesAggroOnFriendlyFire

public bool DoesAggroOnFriendlyFire

Field Value

bool

DoesDropWeaponsOnBallistic

public bool DoesDropWeaponsOnBallistic

Field Value

bool

DoesExplodeKill_Head

public bool DoesExplodeKill_Head

Field Value

bool

DoesExplodeKill_Lower

public bool DoesExplodeKill_Lower

Field Value

bool

DoesExplodeKill_Upper

public bool DoesExplodeKill_Upper

Field Value

bool

DoesJointBreakKill_Head

public bool DoesJointBreakKill_Head

Field Value

bool

DoesJointBreakKill_Lower

public bool DoesJointBreakKill_Lower

Field Value

bool

DoesJointBreakKill_Upper

public bool DoesJointBreakKill_Upper

Field Value

bool

DoesSeverKill_Head

public bool DoesSeverKill_Head

Field Value

bool

DoesSeverKill_Lower

public bool DoesSeverKill_Lower

Field Value

bool

DoesSeverKill_Upper

public bool DoesSeverKill_Upper

Field Value

bool

HasABrain

public bool HasABrain

Field Value

bool

HearingDistance

public float HearingDistance

Field Value

float

LinkDamageMultipliers

public List<float> LinkDamageMultipliers

Field Value

List<float>

LinkSpawnChance

public List<float> LinkSpawnChance

Field Value

List<float>

LinkSpawns

public List<FVRObject> LinkSpawns

Field Value

List<FVRObject>

LinkStaggerMultipliers

public List<float> LinkStaggerMultipliers

Field Value

List<float>

MaxFOV

public float MaxFOV

Field Value

float

MaxJointLimit

public float MaxJointLimit

Field Value

float

MaxUnconsciousTime

public float MaxUnconsciousTime

Field Value

float

MovementRotMagnitude

public float MovementRotMagnitude

Field Value

float

NoFreshTargetTime

public float NoFreshTargetTime

Field Value

float

OverrideSpeech

public bool OverrideSpeech

Field Value

bool

OverrideSpeechSet

public SosigSpeechSet OverrideSpeechSet

Field Value

SosigSpeechSet

RegistersPassiveThreats

public bool RegistersPassiveThreats

Field Value

bool

RunSpeed

public float RunSpeed

Field Value

float

SearchExtentsModifier

public float SearchExtentsModifier

Field Value

float

ShudderThreshold

public float ShudderThreshold

Field Value

float

SneakSpeed

public float SneakSpeed

Field Value

float

StartingChanceBrokenJoint

public List<float> StartingChanceBrokenJoint

Field Value

List<float>

StartingLinkIntegrity

public List<Vector2> StartingLinkIntegrity

Field Value

List<Vector2>

StateFOVMults

public Vector3 StateFOVMults

Field Value

Vector3

StateHearingRangeMults

public Vector3 StateHearingRangeMults

Field Value

Vector3

StateSightRangeMults

public Vector3 StateSightRangeMults

Field Value

Vector3

StunMultiplier

public float StunMultiplier

Field Value

float

StunThreshold

public float StunThreshold

Field Value

float

StunTimeMax

public float StunTimeMax

Field Value

float

SuppressionMult

public float SuppressionMult

Field Value

float

TargetCapacity

public int TargetCapacity

Field Value

int

TargetTrackingTime

public float TargetTrackingTime

Field Value

float

TotalMustard

public float TotalMustard

Field Value

float

TurnSpeed

public float TurnSpeed

Field Value

float

UsesLinkSpawns

public bool UsesLinkSpawns

Field Value

bool

ViewDistance

public float ViewDistance

Field Value

float

WalkSpeed

public float WalkSpeed

Field Value

float