Class SosigMeleeAnimationWriter
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class SosigMeleeAnimationWriter : MonoBehaviour
- Inheritance
-
SosigMeleeAnimationWriter
Constructors
SosigMeleeAnimationWriter()
public SosigMeleeAnimationWriter()
Fields
AnimColor_End
public Color AnimColor_End
Field Value
- Color
AnimColor_Start
public Color AnimColor_Start
Field Value
- Color
AnimateRefObj
public bool AnimateRefObj
Field Value
- bool
Frames
public List<SosigMeleeAnimationFrame> Frames
Field Value
- List<SosigMeleeAnimationFrame>
IsAnimTesting
public bool IsAnimTesting
Field Value
- bool
IsShieldGizmo
public bool IsShieldGizmo
Field Value
- bool
RefObj
Field Value
- Transform
Root
Field Value
- Transform
SetToWriteTo
public SosigMeleeAnimationSet SetToWriteTo
Field Value
- SosigMeleeAnimationSet
ShieldDimensions
public Vector3 ShieldDimensions
Field Value
- Vector3
ShowGizmos
Field Value
- bool
WeaponLength_Behind
public float WeaponLength_Behind
Field Value
- float
WeaponLength_Forward
public float WeaponLength_Forward
Field Value
- float
WeaponLength_ForwardBit
public float WeaponLength_ForwardBit
Field Value
- float
m_testanimSpeed
public float m_testanimSpeed
Field Value
- float
usesForwardBit
public bool usesForwardBit
Field Value
- bool
Methods
GetInterpolatedColor(int)
public Color GetInterpolatedColor(int index)
Parameters
index
int
Returns
- Color
GetInterpolatedColor(float)
public Color GetInterpolatedColor(float f)
Parameters
f
float
Returns
- Color
OnDrawGizmos()
public void OnDrawGizmos()
SetIndicies()
public void SetIndicies()
Update()
Write()