Table of Contents

Class SosigMeleeAnimationWriter

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class SosigMeleeAnimationWriter : MonoBehaviour
Inheritance
SosigMeleeAnimationWriter

Constructors

SosigMeleeAnimationWriter()

public SosigMeleeAnimationWriter()

Fields

AnimColor_End

public Color AnimColor_End

Field Value

Color

AnimColor_Start

public Color AnimColor_Start

Field Value

Color

AnimateRefObj

public bool AnimateRefObj

Field Value

bool

Frames

public List<SosigMeleeAnimationFrame> Frames

Field Value

List<SosigMeleeAnimationFrame>

IsAnimTesting

public bool IsAnimTesting

Field Value

bool

IsShieldGizmo

public bool IsShieldGizmo

Field Value

bool

RefObj

public Transform RefObj

Field Value

Transform

Root

public Transform Root

Field Value

Transform

SetToWriteTo

public SosigMeleeAnimationSet SetToWriteTo

Field Value

SosigMeleeAnimationSet

ShieldDimensions

public Vector3 ShieldDimensions

Field Value

Vector3

ShowGizmos

public bool ShowGizmos

Field Value

bool

WeaponLength_Behind

public float WeaponLength_Behind

Field Value

float

WeaponLength_Forward

public float WeaponLength_Forward

Field Value

float

WeaponLength_ForwardBit

public float WeaponLength_ForwardBit

Field Value

float

m_testanimSpeed

public float m_testanimSpeed

Field Value

float

usesForwardBit

public bool usesForwardBit

Field Value

bool

Methods

GetInterpolatedColor(int)

public Color GetInterpolatedColor(int index)

Parameters

index int

Returns

Color

GetInterpolatedColor(float)

public Color GetInterpolatedColor(float f)

Parameters

f float

Returns

Color

OnDrawGizmos()

public void OnDrawGizmos()

SetIndicies()

public void SetIndicies()

Update()

public void Update()

Write()

public void Write()