Class SteelPopTarget
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class SteelPopTarget : FVRPhysicalObject
- Inheritance
-
SteelPopTarget
- Inherited Members
Constructors
SteelPopTarget()
public SteelPopTarget()
Fields
AudEvent_SpringSwitch
public AudioEvent AudEvent_SpringSwitch
Field Value
AutoPlants
public bool AutoPlants
Field Value
DefaultJointAngles
public List<Vector3> DefaultJointAngles
Field Value
- List<Vector3>
DisableOnHeld
public List<GameObject> DisableOnHeld
Field Value
- List<GameObject>
Joints
public List<HingeJoint> Joints
Field Value
- List<HingeJoint>
SpringSwitch
public SteelPopTargetSpringSwitch SpringSwitch
Field Value
SpringSwitchJoint
public HingeJoint SpringSwitchJoint
Field Value
- HingeJoint
SpringSwitchOnOffYRot
public Vector2 SpringSwitchOnOffYRot
Field Value
- Vector2
UsesSpringSwitch
public bool UsesSpringSwitch
Field Value
Methods
BeginInteraction(FVRViveHand)
public override void BeginInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand
ConfigureFromFlagDic(Dictionary<string, string>)
public override void ConfigureFromFlagDic(Dictionary<string, string> f)
Parameters
f
Dictionary<string, string>
EndInteraction(FVRViveHand)
public override void EndInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand
GetFlagDic()
public override Dictionary<string, string> GetFlagDic()
Returns
OnCollisionEnter(Collision)
public override void OnCollisionEnter(Collision col)
Parameters
col
Collision
Start()
protected override void Start()
ToggleSpringSwitch()
public void ToggleSpringSwitch()