Table of Contents

Class SteelPopTarget

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class SteelPopTarget : FVRPhysicalObject
Inheritance
SteelPopTarget
Inherited Members

Constructors

SteelPopTarget()

public SteelPopTarget()

Fields

AudEvent_SpringSwitch

public AudioEvent AudEvent_SpringSwitch

Field Value

AudioEvent

AutoPlants

public bool AutoPlants

Field Value

bool

DefaultJointAngles

public List<Vector3> DefaultJointAngles

Field Value

List<Vector3>

DisableOnHeld

public List<GameObject> DisableOnHeld

Field Value

List<GameObject>

Joints

public List<HingeJoint> Joints

Field Value

List<HingeJoint>

SpringSwitch

public SteelPopTargetSpringSwitch SpringSwitch

Field Value

SteelPopTargetSpringSwitch

SpringSwitchJoint

public HingeJoint SpringSwitchJoint

Field Value

HingeJoint

SpringSwitchOnOffYRot

public Vector2 SpringSwitchOnOffYRot

Field Value

Vector2

UsesSpringSwitch

public bool UsesSpringSwitch

Field Value

bool

Methods

BeginInteraction(FVRViveHand)

public override void BeginInteraction(FVRViveHand hand)

Parameters

hand FVRViveHand

ConfigureFromFlagDic(Dictionary<string, string>)

public override void ConfigureFromFlagDic(Dictionary<string, string> f)

Parameters

f Dictionary<string, string>

EndInteraction(FVRViveHand)

public override void EndInteraction(FVRViveHand hand)

Parameters

hand FVRViveHand

GetFlagDic()

public override Dictionary<string, string> GetFlagDic()

Returns

Dictionary<string, string>

OnCollisionEnter(Collision)

public override void OnCollisionEnter(Collision col)

Parameters

col Collision

Start()

protected override void Start()

ToggleSpringSwitch()

public void ToggleSpringSwitch()