Class StingerLauncher
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class StingerLauncher : FVRFireArm
- Inheritance
-
StingerLauncher
- Inherited Members
Constructors
StingerLauncher()
public StingerLauncher()
Fields
AudClip_TargetLock
public AudioClip AudClip_TargetLock
Field Value
- AudioClip
AudClip_Targetting
public AudioClip AudClip_Targetting
Field Value
- AudioClip
AudEvent_Chirp
public AudioEvent AudEvent_Chirp
Field Value
AudSource_TargetSound
public AudioSource AudSource_TargetSound
Field Value
- AudioSource
Fore
public StingerLauncherFore Fore
Field Value
MaxAngleToTarget
public float MaxAngleToTarget
Field Value
MissileDisplay
public GameObject MissileDisplay
Field Value
- GameObject
MissilePrefab
public GameObject MissilePrefab
Field Value
- GameObject
TargettingDirection
public Transform TargettingDirection
Field Value
- Transform
TargettingLM
public LayerMask TargettingLM
Field Value
- LayerMask
Trigger
public Transform Trigger
Field Value
- Transform
Methods
FVRUpdate()
protected override void FVRUpdate()
Fire()
public void Fire()
UpdateInteraction(FVRViveHand)
public override void UpdateInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand