Class StingerMissile
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class StingerMissile : MonoBehaviour, IFVRDamageable
- Inheritance
-
StingerMissile
- Implements
-
Constructors
StingerMissile()
Fields
AudEvent_Launch
public AudioEvent AudEvent_Launch
Field Value
- AudioEvent
DestroyOnExplode
public GameObject DestroyOnExplode
Field Value
- GameObject
LM_Hitting
public LayerMask LM_Hitting
Field Value
- LayerMask
PFX_Fire
public ParticleSystem PFX_Fire
Field Value
- ParticleSystem
PFX_Smoke
public ParticleSystem PFX_Smoke
Field Value
- ParticleSystem
PlaceMarker
public GameObject PlaceMarker
Field Value
- GameObject
RocketSound
public AudioSource RocketSound
Field Value
- AudioSource
SpawnOnExplode
public List<GameObject> SpawnOnExplode
Field Value
- List<GameObject>
TurnOffOnExplode
public GameObject TurnOffOnExplode
Field Value
- GameObject
Methods
Damage(Damage)
public void Damage(Damage d)
Parameters
d
Damage
Fire(AIEntity)
public void Fire(AIEntity ent)
Parameters
ent
AIEntity
Fire(AIEntity, float)
public void Fire(AIEntity ent, float InitialSpeed)
Parameters
ent
AIEntity
InitialSpeed
float
Fire(Vector3, float)
public void Fire(Vector3 targPos, float InitialSpeed)
Parameters
targPos
Vector3
InitialSpeed
float
SetMaxSpeed(float)
public void SetMaxSpeed(float f)
Parameters
f
float
SetMotorPower(float)
public void SetMotorPower(float f)
Parameters
f
float
SetTurnSpeed(float)
public void SetTurnSpeed(float f)
Parameters
f
float