Table of Contents

Class StingerMissile

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class StingerMissile : MonoBehaviour, IFVRDamageable
Inheritance
StingerMissile
Implements

Constructors

StingerMissile()

public StingerMissile()

Fields

AudEvent_Launch

public AudioEvent AudEvent_Launch

Field Value

AudioEvent

DestroyOnExplode

public GameObject DestroyOnExplode

Field Value

GameObject

LM_Hitting

public LayerMask LM_Hitting

Field Value

LayerMask

PFX_Fire

public ParticleSystem PFX_Fire

Field Value

ParticleSystem

PFX_Smoke

public ParticleSystem PFX_Smoke

Field Value

ParticleSystem

PlaceMarker

public GameObject PlaceMarker

Field Value

GameObject

RocketSound

public AudioSource RocketSound

Field Value

AudioSource

SpawnOnExplode

public List<GameObject> SpawnOnExplode

Field Value

List<GameObject>

TurnOffOnExplode

public GameObject TurnOffOnExplode

Field Value

GameObject

Methods

Damage(Damage)

public void Damage(Damage d)

Parameters

d Damage

Fire(AIEntity)

public void Fire(AIEntity ent)

Parameters

ent AIEntity

Fire(AIEntity, float)

public void Fire(AIEntity ent, float InitialSpeed)

Parameters

ent AIEntity
InitialSpeed float

Fire(Vector3, float)

public void Fire(Vector3 targPos, float InitialSpeed)

Parameters

targPos Vector3
InitialSpeed float

SetMaxSpeed(float)

public void SetMaxSpeed(float f)

Parameters

f float

SetMotorPower(float)

public void SetMotorPower(float f)

Parameters

f float

SetTurnSpeed(float)

public void SetTurnSpeed(float f)

Parameters

f float