Class TAH_MobSpawnGroup
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class TAH_MobSpawnGroup : MonoBehaviour
- Inheritance
-
TAH_MobSpawnGroup
Constructors
TAH_MobSpawnGroup()
public TAH_MobSpawnGroup()
Fields
BaseWhenSpawning
public int BaseWhenSpawning
Field Value
- int
DifficultyMultBonus
public float DifficultyMultBonus
Field Value
- float
EnemyPrefab
public List<GameObject> EnemyPrefab
Field Value
- List<GameObject>
MaxWhenSpawning
public int MaxWhenSpawning
Field Value
- int
MinDifficulty
public float MinDifficulty
Field Value
- float
MinDistance
Field Value
- float
MinWhenSpawning
public int MinWhenSpawning
Field Value
- int
SpawnChanceByDifficulty
public AnimationCurve SpawnChanceByDifficulty
Field Value
- AnimationCurve
SpawnPoints
public List<Transform> SpawnPoints
Field Value
- List<Transform>
Methods
GetShouldSpawn(float, Vector3)
public bool GetShouldSpawn(float difficulty, Vector3 playerPos)
Parameters
difficulty
float
playerPos
Vector3
Returns
- bool
SpawnMobs(float)
public List<GameObject> SpawnMobs(float difficulty)
Parameters
difficulty
float
Returns
- List<GameObject>