Table of Contents

Class TAH_MobSpawnGroup

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class TAH_MobSpawnGroup : MonoBehaviour
Inheritance
TAH_MobSpawnGroup

Constructors

TAH_MobSpawnGroup()

public TAH_MobSpawnGroup()

Fields

BaseWhenSpawning

public int BaseWhenSpawning

Field Value

int

DifficultyMultBonus

public float DifficultyMultBonus

Field Value

float

EnemyPrefab

public List<GameObject> EnemyPrefab

Field Value

List<GameObject>

MaxWhenSpawning

public int MaxWhenSpawning

Field Value

int

MinDifficulty

public float MinDifficulty

Field Value

float

MinDistance

public float MinDistance

Field Value

float

MinWhenSpawning

public int MinWhenSpawning

Field Value

int

SpawnChanceByDifficulty

public AnimationCurve SpawnChanceByDifficulty

Field Value

AnimationCurve

SpawnPoints

public List<Transform> SpawnPoints

Field Value

List<Transform>

Methods

GetShouldSpawn(float, Vector3)

public bool GetShouldSpawn(float difficulty, Vector3 playerPos)

Parameters

difficulty float
playerPos Vector3

Returns

bool

SpawnMobs(float)

public List<GameObject> SpawnMobs(float difficulty)

Parameters

difficulty float

Returns

List<GameObject>