Class TG_Cloner
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class TG_Cloner : ToolGun
- Inheritance
-
TG_Cloner
- Inherited Members
Constructors
TG_Cloner()
public TG_Cloner()
Fields
AudEvent_PlaceInvalid
public AudioEvent AudEvent_PlaceInvalid
Field Value
AudEvent_PlaceSpawn
public AudioEvent AudEvent_PlaceSpawn
Field Value
AudEvent_PlaceValid
public AudioEvent AudEvent_PlaceValid
Field Value
AudLoop_ClonerPlace
public AudioClip AudLoop_ClonerPlace
Field Value
- AudioClip
EmissionPointsLeft
public List<Transform> EmissionPointsLeft
Field Value
- List<Transform>
EmissionPointsRight
public List<Transform> EmissionPointsRight
Field Value
- List<Transform>
PlacementAperture
public Transform PlacementAperture
Field Value
- Transform
PlacementBoundsPrefab
public GameObject PlacementBoundsPrefab
Field Value
- GameObject
PlacementBoundsRenderer
public TG_Bounds PlacementBoundsRenderer
Field Value
SelectionRange
public float SelectionRange
Field Value
Thumbbutton
public Transform Thumbbutton
Field Value
- Transform
Thumbbutton_In
public Vector3 Thumbbutton_In
Field Value
- Vector3
Thumbbutton_Out
public Vector3 Thumbbutton_Out
Field Value
- Vector3
Methods
ClearFunction()
public override void ClearFunction()
EndInteraction(FVRViveHand)
public override void EndInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand
FVRUpdate()
protected override void FVRUpdate()
Start()
protected override void Start()
UpdateInteraction(FVRViveHand)
public override void UpdateInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand