Table of Contents

Class TG_Cloner

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class TG_Cloner : ToolGun
Inheritance
TG_Cloner
Inherited Members

Constructors

TG_Cloner()

public TG_Cloner()

Fields

AudEvent_PlaceInvalid

public AudioEvent AudEvent_PlaceInvalid

Field Value

AudioEvent

AudEvent_PlaceSpawn

public AudioEvent AudEvent_PlaceSpawn

Field Value

AudioEvent

AudEvent_PlaceValid

public AudioEvent AudEvent_PlaceValid

Field Value

AudioEvent

AudLoop_ClonerPlace

public AudioClip AudLoop_ClonerPlace

Field Value

AudioClip

EmissionPointsLeft

public List<Transform> EmissionPointsLeft

Field Value

List<Transform>

EmissionPointsRight

public List<Transform> EmissionPointsRight

Field Value

List<Transform>

PlacementAperture

public Transform PlacementAperture

Field Value

Transform

PlacementBoundsPrefab

public GameObject PlacementBoundsPrefab

Field Value

GameObject

PlacementBoundsRenderer

public TG_Bounds PlacementBoundsRenderer

Field Value

TG_Bounds

SelectionRange

public float SelectionRange

Field Value

float

Thumbbutton

public Transform Thumbbutton

Field Value

Transform

Thumbbutton_In

public Vector3 Thumbbutton_In

Field Value

Vector3

Thumbbutton_Out

public Vector3 Thumbbutton_Out

Field Value

Vector3

Methods

ClearFunction()

public override void ClearFunction()

EndInteraction(FVRViveHand)

public override void EndInteraction(FVRViveHand hand)

Parameters

hand FVRViveHand

FVRUpdate()

protected override void FVRUpdate()

Start()

protected override void Start()

UpdateInteraction(FVRViveHand)

public override void UpdateInteraction(FVRViveHand hand)

Parameters

hand FVRViveHand