Class TG_Locker
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class TG_Locker : ToolGun
- Inheritance
-
TG_Locker
- Inherited Members
Constructors
TG_Locker()
public TG_Locker()
Fields
AudEvent_Lock
public AudioEvent AudEvent_Lock
Field Value
AudEvent_Unlock
public AudioEvent AudEvent_Unlock
Field Value
DialRots_Mode
public List<Vector3> DialRots_Mode
Field Value
- List<Vector3>
DialRots_Style
public List<Vector3> DialRots_Style
Field Value
- List<Vector3>
Dial_LockUnlock
public Transform Dial_LockUnlock
Field Value
- Transform
Dial_Style
public Transform Dial_Style
Field Value
- Transform
LockMats_Mode
public List<Material> LockMats_Mode
Field Value
- List<Material>
LockMats_Style
public List<Material> LockMats_Style
Field Value
- List<Material>
LockerQuadPrefab
public GameObject LockerQuadPrefab
Field Value
- GameObject
SelectionRange
public float SelectionRange
Field Value
Methods
ClearFunction()
public override void ClearFunction()
EndInteraction(FVRViveHand)
public override void EndInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand
FVRUpdate()
protected override void FVRUpdate()
UpdateInteraction(FVRViveHand)
public override void UpdateInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand