Table of Contents

Class TG_Rotato

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class TG_Rotato : ToolGun
Inheritance
TG_Rotato
Inherited Members

Constructors

TG_Rotato()

public TG_Rotato()

Fields

AudEvent_Deselect

public AudioEvent AudEvent_Deselect

Field Value

AudioEvent

AudEvent_Select

public AudioEvent AudEvent_Select

Field Value

AudioEvent

AudEvent_Tick

public AudioEvent AudEvent_Tick

Field Value

AudioEvent

DeselectXPrefab

public GameObject DeselectXPrefab

Field Value

GameObject

DialRots

public List<Vector3> DialRots

Field Value

List<Vector3>

Dial_Axis

public Transform Dial_Axis

Field Value

Transform

Dial_Mode

public Transform Dial_Mode

Field Value

Transform

LaserPrefab

public GameObject LaserPrefab

Field Value

GameObject

ResetXPrefab

public GameObject ResetXPrefab

Field Value

GameObject

RotatePart

public Transform RotatePart

Field Value

Transform

RotationGridMats

public Material[] RotationGridMats

Field Value

Material[]

RotationGridPrefab

public GameObject RotationGridPrefab

Field Value

GameObject

SelectionOrbPrefab

public GameObject SelectionOrbPrefab

Field Value

GameObject

SelectionRange

public float SelectionRange

Field Value

float

Methods

ClearFunction()

public override void ClearFunction()

EndInteraction(FVRViveHand)

public override void EndInteraction(FVRViveHand hand)

Parameters

hand FVRViveHand

FVRUpdate()

protected override void FVRUpdate()

Start()

protected override void Start()

UpdateInteraction(FVRViveHand)

public override void UpdateInteraction(FVRViveHand hand)

Parameters

hand FVRViveHand