Class TG_Rotato
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class TG_Rotato : ToolGun
- Inheritance
-
TG_Rotato
- Inherited Members
Constructors
TG_Rotato()
public TG_Rotato()
Fields
AudEvent_Deselect
public AudioEvent AudEvent_Deselect
Field Value
AudEvent_Select
public AudioEvent AudEvent_Select
Field Value
AudEvent_Tick
public AudioEvent AudEvent_Tick
Field Value
DeselectXPrefab
public GameObject DeselectXPrefab
Field Value
- GameObject
DialRots
public List<Vector3> DialRots
Field Value
- List<Vector3>
Dial_Axis
public Transform Dial_Axis
Field Value
- Transform
Dial_Mode
public Transform Dial_Mode
Field Value
- Transform
LaserPrefab
public GameObject LaserPrefab
Field Value
- GameObject
ResetXPrefab
public GameObject ResetXPrefab
Field Value
- GameObject
RotatePart
public Transform RotatePart
Field Value
- Transform
RotationGridMats
public Material[] RotationGridMats
Field Value
- Material[]
RotationGridPrefab
public GameObject RotationGridPrefab
Field Value
- GameObject
SelectionOrbPrefab
public GameObject SelectionOrbPrefab
Field Value
- GameObject
SelectionRange
public float SelectionRange
Field Value
Methods
ClearFunction()
public override void ClearFunction()
EndInteraction(FVRViveHand)
public override void EndInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand
FVRUpdate()
protected override void FVRUpdate()
Start()
protected override void Start()
UpdateInteraction(FVRViveHand)
public override void UpdateInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand