Class TNH_ScoreDisplay
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class TNH_ScoreDisplay : MonoBehaviour
- Inheritance
-
TNH_ScoreDisplay
Constructors
TNH_ScoreDisplay()
public TNH_ScoreDisplay()
Fields
Canvases
public List<GameObject> Canvases
Field Value
- List<GameObject>
HSM
public HighScoreManager HSM
Field Value
- HighScoreManager
ScoringLabels
public List<Text> ScoringLabels
Field Value
- List<Text>
TableNameLabel
public Text TableNameLabel
Field Value
- Text
UIH_Scores_Global
public Text[] UIH_Scores_Global
Field Value
- Text[]
UIH_Scores_Local
public Text[] UIH_Scores_Local
Field Value
- Text[]
UsesRunDisplay
public bool UsesRunDisplay
Field Value
- bool
Methods
ActivateCanvases()
public void ActivateCanvases()
ClearGlobalHighScoreDisplay()
public void ClearGlobalHighScoreDisplay()
ClearLocalHighScoreDisplay()
public void ClearLocalHighScoreDisplay()
ForceSetSequenceID(string)
public void ForceSetSequenceID(string s)
Parameters
s
string
GetTableID(string, string, TNHSetting_ProgressionType, TNHSetting_EquipmentMode, TNHSetting_HealthMode)
public string GetTableID(string levelName, string charTableID, TNHSetting_ProgressionType p, TNHSetting_EquipmentMode e, TNHSetting_HealthMode h)
Parameters
levelName
string
charTableID
string
p
TNHSetting_ProgressionType
e
TNHSetting_EquipmentMode
h
TNHSetting_HealthMode
Returns
- string
HandleHighScoreChartPlayer(List<HighScore>)
public void HandleHighScoreChartPlayer(List<HighScoreManager.HighScore> scores)
Parameters
scores
List<HighScoreManager.HighScore>
HandleHighScoreChartTop(List<HighScore>)
public void HandleHighScoreChartTop(List<HighScoreManager.HighScore> scores)
Parameters
scores
List<HighScoreManager.HighScore>
HandleProcessHighScore(int, int)
public void HandleProcessHighScore(int prevRank, int newRank)
Parameters
prevRank
int
newRank
int
ProcessHighScore(int)
public void ProcessHighScore(int score)
Parameters
score
int
RedrawHighScoreDisplay(string)
public void RedrawHighScoreDisplay(string SequenceID)
Parameters
SequenceID
string
ReloadLevel()
public void ReloadLevel()
ReturnToLobby()
public void ReturnToLobby()
SetGlobalHighScoreDisplay(List<HighScore>)
public void SetGlobalHighScoreDisplay(List<HighScoreManager.HighScore> scores)
Parameters
scores
List<HighScoreManager.HighScore>
SubmitScoreAndGoToBoard(int)
public void SubmitScoreAndGoToBoard(int score)
Parameters
score
int
SwitchToModeID(string)
public void SwitchToModeID(string id)
Parameters
id
string