Table of Contents

Class TNH_ScoreDisplay

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class TNH_ScoreDisplay : MonoBehaviour
Inheritance
TNH_ScoreDisplay

Constructors

TNH_ScoreDisplay()

public TNH_ScoreDisplay()

Fields

Canvases

public List<GameObject> Canvases

Field Value

List<GameObject>

HSM

public HighScoreManager HSM

Field Value

HighScoreManager

ScoringLabels

public List<Text> ScoringLabels

Field Value

List<Text>

TableNameLabel

public Text TableNameLabel

Field Value

Text

UIH_Scores_Global

public Text[] UIH_Scores_Global

Field Value

Text[]

UIH_Scores_Local

public Text[] UIH_Scores_Local

Field Value

Text[]

UsesRunDisplay

public bool UsesRunDisplay

Field Value

bool

Methods

ActivateCanvases()

public void ActivateCanvases()

ClearGlobalHighScoreDisplay()

public void ClearGlobalHighScoreDisplay()

ClearLocalHighScoreDisplay()

public void ClearLocalHighScoreDisplay()

ForceSetSequenceID(string)

public void ForceSetSequenceID(string s)

Parameters

s string

GetTableID(string, string, TNHSetting_ProgressionType, TNHSetting_EquipmentMode, TNHSetting_HealthMode)

public string GetTableID(string levelName, string charTableID, TNHSetting_ProgressionType p, TNHSetting_EquipmentMode e, TNHSetting_HealthMode h)

Parameters

levelName string
charTableID string
p TNHSetting_ProgressionType
e TNHSetting_EquipmentMode
h TNHSetting_HealthMode

Returns

string

HandleHighScoreChartPlayer(List<HighScore>)

public void HandleHighScoreChartPlayer(List<HighScoreManager.HighScore> scores)

Parameters

scores List<HighScoreManager.HighScore>

HandleHighScoreChartTop(List<HighScore>)

public void HandleHighScoreChartTop(List<HighScoreManager.HighScore> scores)

Parameters

scores List<HighScoreManager.HighScore>

HandleProcessHighScore(int, int)

public void HandleProcessHighScore(int prevRank, int newRank)

Parameters

prevRank int
newRank int

ProcessHighScore(int)

public void ProcessHighScore(int score)

Parameters

score int

RedrawHighScoreDisplay(string)

public void RedrawHighScoreDisplay(string SequenceID)

Parameters

SequenceID string

ReloadLevel()

public void ReloadLevel()

ReturnToLobby()

public void ReturnToLobby()

SetGlobalHighScoreDisplay(List<HighScore>)

public void SetGlobalHighScoreDisplay(List<HighScoreManager.HighScore> scores)

Parameters

scores List<HighScoreManager.HighScore>

SubmitScoreAndGoToBoard(int)

public void SubmitScoreAndGoToBoard(int score)

Parameters

score int

SwitchToModeID(string)

public void SwitchToModeID(string id)

Parameters

id string