Table of Contents

Class TNH_ShatterableCrate

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class TNH_ShatterableCrate : MonoBehaviour, IFVRDamageable
Inheritance
TNH_ShatterableCrate
Implements

Constructors

TNH_ShatterableCrate()

public TNH_ShatterableCrate()

Fields

AudEvent_SoundOnDamage

public AudioEvent AudEvent_SoundOnDamage

Field Value

AudioEvent

DamTilDestroyed

public float DamTilDestroyed

Field Value

float

HealthToken

public GameObject HealthToken

Field Value

GameObject

OverrideToken

public GameObject OverrideToken

Field Value

GameObject

ParticlePrefab_Empty

public GameObject ParticlePrefab_Empty

Field Value

GameObject

ParticlePrefab_Full

public GameObject ParticlePrefab_Full

Field Value

GameObject

SoundOnDamage

public bool SoundOnDamage

Field Value

bool

SpawnOnDestruction

public List<GameObject> SpawnOnDestruction

Field Value

List<GameObject>

SpawnPoints

public List<Transform> SpawnPoints

Field Value

List<Transform>

Methods

Damage(Damage)

public void Damage(Damage d)

Parameters

d Damage

SetHoldingHealth(TNH_Manager)

public void SetHoldingHealth(TNH_Manager m)

Parameters

m TNH_Manager

SetHoldingToken(TNH_Manager)

public void SetHoldingToken(TNH_Manager m)

Parameters

m TNH_Manager

Start()

public void Start()

Update()

public void Update()