Class TNH_ShatterableCrate
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class TNH_ShatterableCrate : MonoBehaviour, IFVRDamageable
- Inheritance
-
TNH_ShatterableCrate
- Implements
-
Constructors
TNH_ShatterableCrate()
public TNH_ShatterableCrate()
Fields
AudEvent_SoundOnDamage
public AudioEvent AudEvent_SoundOnDamage
Field Value
- AudioEvent
DamTilDestroyed
public float DamTilDestroyed
Field Value
- float
HealthToken
public GameObject HealthToken
Field Value
- GameObject
OverrideToken
public GameObject OverrideToken
Field Value
- GameObject
ParticlePrefab_Empty
public GameObject ParticlePrefab_Empty
Field Value
- GameObject
ParticlePrefab_Full
public GameObject ParticlePrefab_Full
Field Value
- GameObject
SoundOnDamage
public bool SoundOnDamage
Field Value
- bool
SpawnOnDestruction
public List<GameObject> SpawnOnDestruction
Field Value
- List<GameObject>
SpawnPoints
public List<Transform> SpawnPoints
Field Value
- List<Transform>
Methods
Damage(Damage)
public void Damage(Damage d)
Parameters
d
Damage
SetHoldingHealth(TNH_Manager)
public void SetHoldingHealth(TNH_Manager m)
Parameters
m
TNH_Manager
SetHoldingToken(TNH_Manager)
public void SetHoldingToken(TNH_Manager m)
Parameters
m
TNH_Manager
Start()
Update()