Table of Contents

Class TR_Grinder

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class TR_Grinder : MonoBehaviour
Inheritance
TR_Grinder

Constructors

TR_Grinder()

public TR_Grinder()

Fields

BottomGrinder

public Transform BottomGrinder

Field Value

Transform

DamageTriggers

public TR_GrinderDamageTrigger[] DamageTriggers

Field Value

TR_GrinderDamageTrigger[]

FirePEffects

public GameObject[] FirePEffects

Field Value

GameObject[]

GController

public TR_GrinderContoller GController

Field Value

TR_GrinderContoller

ParticlePoint1

public Transform ParticlePoint1

Field Value

Transform

ParticlePoint2

public Transform ParticlePoint2

Field Value

Transform

SmokePEffects

public GameObject[] SmokePEffects

Field Value

GameObject[]

Sparks

public ParticleSystem Sparks

Field Value

ParticleSystem

TopGrinder

public Transform TopGrinder

Field Value

Transform

Triggers

public GameObject[] Triggers

Field Value

GameObject[]

Methods

EmitEvent(Vector3)

public void EmitEvent(Vector3 point)

Parameters

point Vector3

SetGController(TR_GrinderContoller)

public void SetGController(TR_GrinderContoller c)

Parameters

c TR_GrinderContoller

StartSpinning()

public void StartSpinning()

StopSpinning()

public void StopSpinning()