Class TR_Grinder
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class TR_Grinder : MonoBehaviour
- Inheritance
-
TR_Grinder
Constructors
TR_Grinder()
Fields
BottomGrinder
public Transform BottomGrinder
Field Value
- Transform
DamageTriggers
public TR_GrinderDamageTrigger[] DamageTriggers
Field Value
- TR_GrinderDamageTrigger[]
FirePEffects
public GameObject[] FirePEffects
Field Value
- GameObject[]
GController
public TR_GrinderContoller GController
Field Value
- TR_GrinderContoller
ParticlePoint1
public Transform ParticlePoint1
Field Value
- Transform
ParticlePoint2
public Transform ParticlePoint2
Field Value
- Transform
SmokePEffects
public GameObject[] SmokePEffects
Field Value
- GameObject[]
Sparks
public ParticleSystem Sparks
Field Value
- ParticleSystem
TopGrinder
public Transform TopGrinder
Field Value
- Transform
Triggers
public GameObject[] Triggers
Field Value
- GameObject[]
Methods
EmitEvent(Vector3)
public void EmitEvent(Vector3 point)
Parameters
point
Vector3
SetGController(TR_GrinderContoller)
public void SetGController(TR_GrinderContoller c)
Parameters
c
TR_GrinderContoller
StartSpinning()
public void StartSpinning()
StopSpinning()
public void StopSpinning()