Table of Contents

Class TankFirework

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class TankFirework : MonoBehaviour
Inheritance
TankFirework

Constructors

TankFirework()

public TankFirework()

Fields

Aud_Crackling

public AudioSource Aud_Crackling

Field Value

AudioSource

Aud_Sparkler

public AudioSource Aud_Sparkler

Field Value

AudioSource

BurnFire

public ParticleSystem BurnFire

Field Value

ParticleSystem

BurnFireTrigger

public GameObject BurnFireTrigger

Field Value

GameObject

DragonProj

public GameObject DragonProj

Field Value

GameObject

FuseFire

public GameObject FuseFire

Field Value

GameObject

Fuse_Point1

public Transform Fuse_Point1

Field Value

Transform

Fuse_Point2

public Transform Fuse_Point2

Field Value

Transform

Muzzle

public Transform Muzzle

Field Value

Transform

PSystem_BarrelSparkles

public ParticleSystem PSystem_BarrelSparkles

Field Value

ParticleSystem

PSystem_BarrelSparkles2

public ParticleSystem PSystem_BarrelSparkles2

Field Value

ParticleSystem

PSystem_Smoke

public ParticleSystem PSystem_Smoke

Field Value

ParticleSystem

PSystem_Splodes

public ParticleSystem PSystem_Splodes

Field Value

ParticleSystem

RB

public Rigidbody RB

Field Value

Rigidbody

TankRend

public Renderer TankRend

Field Value

Renderer

burnSpeed

public float burnSpeed

Field Value

float

Methods

Awake()

public void Awake()

Ignite()

public void Ignite()

Update()

public void Update()