Class TankFirework
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class TankFirework : MonoBehaviour
- Inheritance
-
TankFirework
Constructors
TankFirework()
Fields
Aud_Crackling
public AudioSource Aud_Crackling
Field Value
- AudioSource
Aud_Sparkler
public AudioSource Aud_Sparkler
Field Value
- AudioSource
BurnFire
public ParticleSystem BurnFire
Field Value
- ParticleSystem
BurnFireTrigger
public GameObject BurnFireTrigger
Field Value
- GameObject
DragonProj
public GameObject DragonProj
Field Value
- GameObject
FuseFire
public GameObject FuseFire
Field Value
- GameObject
Fuse_Point1
public Transform Fuse_Point1
Field Value
- Transform
Fuse_Point2
public Transform Fuse_Point2
Field Value
- Transform
Muzzle
Field Value
- Transform
PSystem_BarrelSparkles
public ParticleSystem PSystem_BarrelSparkles
Field Value
- ParticleSystem
PSystem_BarrelSparkles2
public ParticleSystem PSystem_BarrelSparkles2
Field Value
- ParticleSystem
PSystem_Smoke
public ParticleSystem PSystem_Smoke
Field Value
- ParticleSystem
PSystem_Splodes
public ParticleSystem PSystem_Splodes
Field Value
- ParticleSystem
RB
Field Value
- Rigidbody
TankRend
Field Value
- Renderer
burnSpeed
Field Value
- float
Methods
Awake()
Ignite()
Update()