Class TrapLever
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class TrapLever : FVRInteractiveObject
- Inheritance
-
TrapLever
- Inherited Members
Constructors
TrapLever()
public TrapLever()
Fields
AudEvent_Release
public AudioEvent AudEvent_Release
Field Value
Lever
public Transform Lever
Field Value
- Transform
MaxRot
public float MaxRot
Field Value
MessageTargets
public List<GameObject> MessageTargets
Field Value
- List<GameObject>
RefVector
public Transform RefVector
Field Value
- Transform
ValvePos
public float ValvePos
Field Value
Methods
Awake()
protected override void Awake()
EndInteraction(FVRViveHand)
public override void EndInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand
UpdateInteraction(FVRViveHand)
public override void UpdateInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand