Class VaultElement
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class VaultElement
- Inheritance
-
VaultElement
- Inherited Members
-
Constructors
VaultElement()
Fields
Flags
public SerializableStringDictionary Flags
Field Value
- SerializableStringDictionary
GenericInts
public List<int> GenericInts
Field Value
- List<int>
GenericRotations
public List<Quaternion> GenericRotations
Field Value
- List<Quaternion>
GenericStrings
public List<string> GenericStrings
Field Value
- List<string>
GenericVector3s
public List<Vector3> GenericVector3s
Field Value
- List<Vector3>
Index
Field Value
- int
LoadedRoundsInChambers
public List<FireArmRoundClass> LoadedRoundsInChambers
Field Value
- List<FireArmRoundClass>
LoadedRoundsInMag
public List<FireArmRoundClass> LoadedRoundsInMag
Field Value
- List<FireArmRoundClass>
MountAttachedTo
public int MountAttachedTo
Field Value
- int
ObjectAttachedTo
public int ObjectAttachedTo
Field Value
- int
ObjectID
Field Value
- string
OrientationForward
public Vector3 OrientationForward
Field Value
- Vector3
OrientationUp
public Vector3 OrientationUp
Field Value
- Vector3
PosOffset
Field Value
- Vector3
Type
Field Value
- string
Methods
DebugPrintData()
public void DebugPrintData()