Class WW_StandaloneWeatherSystem
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class WW_StandaloneWeatherSystem : MonoBehaviour
- Inheritance
-
WW_StandaloneWeatherSystem
Constructors
WW_StandaloneWeatherSystem()
public WW_StandaloneWeatherSystem()
Fields
C_Snowbluster_MaxIntensity
public Color C_Snowbluster_MaxIntensity
Field Value
- Color
C_Snowbluster_MinIntensity
public Color C_Snowbluster_MinIntensity
Field Value
- Color
Cy_Snowbluster
public int Cy_Snowbluster
Field Value
- int
L_Snowbluster
public float L_Snowbluster
Field Value
- float
MTL_Snowbluster
public Material MTL_Snowbluster
Field Value
- Material
PSys_Rig
public Transform PSys_Rig
Field Value
- Transform
PSys_SnowBluster
public ParticleSystem PSys_SnowBluster
Field Value
- ParticleSystem
PSys_SnowDown
public ParticleSystem PSys_SnowDown
Field Value
- ParticleSystem
SkyboxMat
public Material SkyboxMat
Field Value
- Material
WhiteOutFogVals
public Vector2 WhiteOutFogVals
Field Value
- Vector2
WhiteOutThreshold
public float WhiteOutThreshold
Field Value
- float
Wind
Field Value
- Vector3
WindPoints
public List<WW_WindNode> WindPoints
Field Value
- List<WW_WindNode>
windDirMax
public Vector3 windDirMax
Field Value
- Vector3
windDirMin
public Vector3 windDirMin
Field Value
- Vector3
Methods
Start()