Class ZBldgRandomizer
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class ZBldgRandomizer : MonoBehaviour
- Inheritance
-
ZBldgRandomizer
Constructors
ZBldgRandomizer()
public ZBldgRandomizer()
Fields
GrabTiles
[InspectorButton("PopulateSpawnedTiles")]
public bool GrabTiles
Field Value
L
public ZBldgTileList L
Field Value
Shuffle
[InspectorButton("RandoTime")]
public bool Shuffle
Field Value
SpawnedTiles
public List<GameObject> SpawnedTiles
Field Value
- List<GameObject>