Class ZosigSaveGameManager
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class ZosigSaveGameManager : MonoBehaviour
- Inheritance
-
ZosigSaveGameManager
Constructors
ZosigSaveGameManager()
public ZosigSaveGameManager()
Fields
Color_Selected
public Color Color_Selected
Field Value
- Color
Color_UnSelected
public Color Color_UnSelected
Field Value
- Color
public List<GameObject> ConfirmButtons
Field Value
- List<GameObject>
public List<GameObject> DeleteButtons
Field Value
- List<GameObject>
public List<GameObject> DifficultyButtons_0
Field Value
- List<GameObject>
public List<GameObject> DifficultyButtons_1
Field Value
- List<GameObject>
public List<GameObject> DifficultyButtons_2
Field Value
- List<GameObject>
public List<GameObject> IntroButtons_0
Field Value
- List<GameObject>
public List<GameObject> IntroButtons_1
Field Value
- List<GameObject>
public List<GameObject> IntroButtons_2
Field Value
- List<GameObject>
LevelName
Field Value
- string
SaveGameSlotTextFields
public List<Text> SaveGameSlotTextFields
Field Value
- List<Text>
public GameObject StartButton
Field Value
- GameObject
StartButtonText
public Text StartButtonText
Field Value
- Text
Methods
public void Button_Confirm()
public void Button_Delete()
public void Button_SelectDifficulty_Slot0(int i)
Parameters
i
int
public void Button_SelectDifficulty_Slot1(int i)
Parameters
i
int
public void Button_SelectDifficulty_Slot2(int i)
Parameters
i
int
public void Button_SelectIntro_Slot0(int i)
Parameters
i
int
public void Button_SelectIntro_Slot1(int i)
Parameters
i
int
public void Button_SelectIntro_Slot2(int i)
Parameters
i
int
public void Button_SelectSlot(int i)
Parameters
i
int
public void Button_StartGame()
Start()