Table of Contents

Class wwBotWurstConfig

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class wwBotWurstConfig : ScriptableObject
Inheritance
wwBotWurstConfig

Constructors

wwBotWurstConfig()

public wwBotWurstConfig()

Fields

Acceleration

public float Acceleration

Field Value

float

AccuracyMultipler

public float AccuracyMultipler

Field Value

float

AngularFiringRange

public float AngularFiringRange

Field Value

float

CalloutFrequencyRange

public Vector2 CalloutFrequencyRange

Field Value

Vector2

CanFight

public bool CanFight

Field Value

bool

IsMelee

public bool IsMelee

Field Value

bool

Life_Bottom

public int Life_Bottom

Field Value

int

Life_Head

public int Life_Head

Field Value

int

Life_Torso

public int Life_Torso

Field Value

int

LinearSpeed_Combat

public float LinearSpeed_Combat

Field Value

float

LinearSpeed_Run

public float LinearSpeed_Run

Field Value

float

LinearSpeed_Walk

public float LinearSpeed_Walk

Field Value

float

LookAroundNewPointFrequency

public Vector2 LookAroundNewPointFrequency

Field Value

Vector2

MaxAngularSpeed

public float MaxAngularSpeed

Field Value

float

MaxViewAngle

public float MaxViewAngle

Field Value

float

MaxViewDistance

public float MaxViewDistance

Field Value

float

MaximumFiringRange

public float MaximumFiringRange

Field Value

float

PatrolNewPointFrequency

public Vector2 PatrolNewPointFrequency

Field Value

Vector2

PreferedDistanceRange

public Vector2 PreferedDistanceRange

Field Value

Vector2

SpeakEvent_Greetings

public AudioEvent SpeakEvent_Greetings

Field Value

AudioEvent

SpeakEvent_InCombat

public AudioEvent SpeakEvent_InCombat

Field Value

AudioEvent

SpeakEvent_Patrol

public AudioEvent SpeakEvent_Patrol

Field Value

AudioEvent

SpeakEvent_Reloading

public AudioEvent SpeakEvent_Reloading

Field Value

AudioEvent

SpeakEvent_RunningAway

public AudioEvent SpeakEvent_RunningAway

Field Value

AudioEvent

SpeakEvent_Searching

public AudioEvent SpeakEvent_Searching

Field Value

AudioEvent

TimeBlindFiring

public float TimeBlindFiring

Field Value

float

WaitAtSearchPointRange

public Vector2 WaitAtSearchPointRange

Field Value

Vector2

Methods

Migrate()

public void Migrate()