Table of Contents

Class wwTargetShatterable

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class wwTargetShatterable : wwTarget, IFVRDamageable
Inheritance
wwTargetShatterable
Implements
Inherited Members

Constructors

wwTargetShatterable()

public wwTargetShatterable()

Fields

DistTrigger

public float DistTrigger

Field Value

float

DoSpawnsAlignWithStrikerDir

public bool DoSpawnsAlignWithStrikerDir

Field Value

bool

DoSpawnsRotateRandom

public bool DoSpawnsRotateRandom

Field Value

bool

IgnoresCollisionDamage

public bool IgnoresCollisionDamage

Field Value

bool

IsTNT

public bool IsTNT

Field Value

bool

ObjectWrapper

public FVRObject ObjectWrapper

Field Value

FVRObject

PointsLife

public float PointsLife

Field Value

float

RB

public Rigidbody RB

Field Value

Rigidbody

Shards

public Rigidbody[] Shards

Field Value

Rigidbody[]

Spawns

public GameObject[] Spawns

Field Value

GameObject[]

UsesPoints

public bool UsesPoints

Field Value

bool

compareTo

public Vector3 compareTo

Field Value

Vector3

explosionMultiplier

public float explosionMultiplier

Field Value

float

Methods

OnCollisionEnter(Collision)

public void OnCollisionEnter(Collision col)

Parameters

col Collision

TargetStruck(Damage, bool)

public override void TargetStruck(Damage dam, bool sendStruckEvent)

Parameters

dam Damage
sendStruckEvent bool