Table of Contents

Class FastPoolExtensions

Namespace
Global
Assembly
Assembly-CSharp.dll
public static class FastPoolExtensions
Inheritance
FastPoolExtensions
Inherited Members

Methods

FastDestroy(GameObject, FastPool)

public static void FastDestroy(this GameObject objectToDestroy, FastPool pool)

Parameters

objectToDestroy GameObject
pool FastPool

FastDestroy(GameObject, int)

public static void FastDestroy(this GameObject objectToDestroy, int poolID)

Parameters

objectToDestroy GameObject
poolID int

FastDestroy(GameObject, Component)

public static void FastDestroy(this GameObject objectToDestroy, Component sourcePrefab)

Parameters

objectToDestroy GameObject
sourcePrefab Component

FastDestroy(GameObject, GameObject)

public static void FastDestroy(this GameObject objectToDestroy, GameObject sourcePrefab)

Parameters

objectToDestroy GameObject
sourcePrefab GameObject

FastInstantiate(GameObject, int, Transform)

public static GameObject FastInstantiate(this GameObject sourcePrefab, int poolID, Transform parentTransform = null)

Parameters

sourcePrefab GameObject
poolID int
parentTransform Transform

Returns

GameObject

FastInstantiate(GameObject, int, Vector3, Quaternion, Transform)

public static GameObject FastInstantiate(this GameObject sourcePrefab, int poolID, Vector3 position, Quaternion rotation, Transform parentTransform = null)

Parameters

sourcePrefab GameObject
poolID int
position Vector3
rotation Quaternion
parentTransform Transform

Returns

GameObject

FastInstantiate(GameObject, Transform)

public static GameObject FastInstantiate(this GameObject sourcePrefab, Transform parentTransform = null)

Parameters

sourcePrefab GameObject
parentTransform Transform

Returns

GameObject

FastInstantiate(GameObject, Vector3, Quaternion, Transform)

public static GameObject FastInstantiate(this GameObject sourcePrefab, Vector3 position, Quaternion rotation, Transform parentTransform = null)

Parameters

sourcePrefab GameObject
position Vector3
rotation Quaternion
parentTransform Transform

Returns

GameObject